Apollo Save Tool is an application to manage save-game files on the PlayStation 3.
The apollo-ps3
homebrew app allows to download, unlock, patch and resign save-game files directly on your PS3.
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- Easy to use: no crypto-key configuration or advanced setup needed.
- Standalone: no computer required, everything happens on the PS3.
- Save files listing: quick access to all the save files on USB and the internal PS3 HDD (+ file details)
- Save SFO unlocking: allows the user to remove the copy-lock flag, enabling transfer of
Copying Prohibited
save files. - Save PFD resigning: allows the user to resign save files made by other users and consoles.
- Save downloading: access to an Online Database of save-game files to download straight to your PlayStation.
- Automatic settings: auto-detection of PSID and Account-ID settings.
Get the latest version here.
See the latest changes here.
No special setup is needed. Just download the latest apollo-ps3.pkg
package and install it on your PlayStation 3.
On first run, the application will detect and setup the required user settings.
Using the application is simple and straight-forward:
- Move UP/DOWN to select the save-game file you want to patch, and press
. The patch screen will show the available fixes for the file. Select the patches and click
Apply
. - To see the item's details, press
. It will open the context menu on the screen. Press
to return to the list.
- To reload the list, press
.
- Press left (L1/L2) or right trigger buttons (R1/R2) to move pages up or down.
- USB saves: your files must be placed on
/dev_usb000/PS3/SAVEDATA/
or/dev_usb001/PS3/SAVEDATA/
. - HDD saves: files will be scanned from
/dev_hdd0/home/000000XX/savedata/
, whereXX
is the currentUser ID
.
The application also provides direct access to the Apollo online database of save-game files for PlayStation 3 games. These usually offer additional features such as completed games that can save you many hours of playing.
Currently, the list of available games and files is limited, but the project aims to add more save-games shared by the community.
Note: Downloaded save files must be resigned using Apollo before loading them in your games.
-
Where I can get a save-game for XYZ game?
You can check sites like Brewology.com, and GameFAQs. Also, searching on Google might help.
-
I have a save-game file that I want to share. How can I upload it?
If you have a save file that is not currently available on the Online Database and want to share it, please check this link for instructions.
-
Why is it called Apollo?
Apollo was the twin brother of Artemis, goddess of the hunt. Since this project was born using the Artemis-GUI codebase, I decided to respect that heritage by calling it Apollo.
- Bucanero: Project developer
- Dnawrkshp: Artemis code
- Berion: GUI design
- flatz: SFO/PFD tools
- aldostools: Bruteforce Save Data
You need to have installed:
- PS3 toolchain
- PSL1GHT library
- Tiny3D library (from Estwald)
- polarSSL library
- dbglogger lib (my own debug logging library)
Run make
to create a release build. After that, run make pkg
to create a .pkg
install file.
You can also set the PS3LOAD
environment variable to the PS3 IP address: export PS3LOAD=tcp:x.x.x.x
.
This will allow you to use make run
and send apollo-ps3.self
directly to the PS3Load listener.
To enable debug logging, build Apollo Save Tool with make DEBUGLOG=1
. The application will send debug messages to
UDP multicast address 239.255.0.100:30000
. To receive them you can use socat on your computer:
$ socat udp4-recv:30000,ip-add-membership=239.255.0.100:0.0.0.0 -
apollo-ps3
is released under the MIT License.