8000 bttner (Felix Büttner) / Starred · GitHub
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 7,865 522 Updated May 20, 2025

Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C++, C#, Go, Matlab, Octave, Python and Zig

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Automatically exported from code.google.com/p/v-hacd

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RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (…

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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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NVIDIA PhysX SDK

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Hazel Engine

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PyBullet Gymnasium environments for single and multi-agent reinforcement learning of quadcopter control

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The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …

C# 18,125 4,273 Updated Jan 8, 2025
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