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💻 C++ Functional Terminal User Interface. ❤️
A library for packing rectangles to one or more sprite sheets/atlases with optional constraints.
The template for Obsidian Mkdocs Publisher, a free obsidian publish alternative throught Mkdocs.
Build smaller, faster, and more secure desktop and mobile applications with a web frontend.
.NET Core library to open native OS windows containing web UI on Windows, Mac, and Linux. Experimental.
A tool for PC gamers to play games with DualShock 4s, JoyCons, and Pro Controllers. Gyro aiming, flick stick.
Basic window creation and event handling with Windows API
Code and comprehensive explanations of game controller I/O on PC
An executable wrapper for Steam to make third-party launchers more convenient to use with a Steam Controller
A list of headphone jack mods for the Game Boy Advance SP
😎 A curated list of Entity-Component-System (ECS) libraries and resources
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
Thekla / hlslparser
Forked from unknownworlds/hlslparserHLSL Parser and Translator for HLSL, GLSL, and MSL.
Unity Toon Shader ( an experimental package )
A community sourced database of game controller mappings to be used with SDL Game Controller functionality
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
🍰 Cake (C# Make) is a cross platform build automation system.
Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.