Stars
[TMECH'2024] Official codes of ”PALoc: Advancing SLAM Benchmarking with Prior-Assisted 6-DoF Trajectory Generation and Uncertainty Estimation“
This is a simple version (based on ros gazebo) for outdoor mobile robot Husky to explore the unknown outdoor scenes.
an implementation of GP-INSAC algorithm to achieve the driving region on 3D point clouds
Implementation of the paper "Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning"
Final degree project about robot remote control through virtual reality (VR) envinorment using NeRF and Gaussian Splatting (3DGS) technology and Unreal Engine 5.2 for rescue tasks.
open Multi-View Stereo reconstruction library
CodexLabsLLC / Colosseum
Forked from microsoft/AirSimOpen source simulator for autonomous robotics built on Unreal Engine with support for Unity
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
simple ndt slam, quick deploy on mobile robot, support mapping and localization (origin from autoware.ai); 简易slam包 快速部署使用
A simple way to convert KITTI LiDAR data to rosbag.
Implementation of the "PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequences" paper.
Implementation of the "Point 4D Transformer Networks for Spatio-Temporal Modeling in Point Cloud Videos" paper.
A collection of voxel mesh generation algorithms
The release version of Social Behavior Atlas (SBeA)
C++ implementation of 3-dimensional ICP (Iterative Closest Point) method.
LidarPointCloudReconstruction
🌟 SHINE-Mapping: Large-Scale 3D Mapping Using Sparse Hierarchical Implicit Neural Representations (ICRA 2023)
PyTorch implementation of Neural Dual Contouring.
A library for flexible voxel-based mapping, mainly focusing on truncated and Euclidean signed distance fields.
📑 A list of awesome learning-based multi-view stereo papers
Code release for NeRF (Neural Radiance Fields)
Drawing Point Cloud that reconstructed with Kinect Fusion using Point Cloud Library