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In Dreamer, the agent learns a latent world model that can be used to imagine or “dream” future trajectories without directly interacting with the environment. This model typically has three main parts:
Representation Model / Encoder: Encodes the high-dimensional observation (e.g. image) into a lower-dimensional latent embedding.
Dynamics Model / RSSM: Predicts stochastic transitions in the latent space, conditioned on actions.
Decoder: Reconstructs the original observation and/or reward from the latent state (for training signals).
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