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DarkAge Mod for Minetest

Original mod by Master Gollum Modified by addi.

Contains code from CragiDavi and HybridDog

Introduction

This mod adds a few new blocks that allows to create new buildings in a pre industrial landscape. Of course, feel free to use them in any other construction :P

It also provides more 6D10 layers of stones. I tried not to turn mining in a rainbow, so don't expect to find them easily. There are two kinds of materials, stones, that spawns in layers at different deep and clay like materials (silt and mud) that you will find in water places. Silt and Mud are more easy to find than stone layers, but if you find one it will be a real mine, with all probability with hundreds of blocks.

I used mainly 4 square recipes to avoid collisions with other MODs, anyway I have not checked all them, so it is possible that another person is already using one or more of this combinations.

I also used Desert Sand and Desert Stone, because they almost are not used in the default version. Probably I will change this recipes in next releases.

Release Notes

Version 1.4.1

  • Minor Bug fixes

Full release notes: https://github.com/adrido/darkage/releases

How to install

Unzip the archive an place it in minetest-base-directory/mods/ if you have a windows client or a linux run-in-place client. If you have a linux system-wide installation place it in ~/.minetest/mods/. If you want to install this mod only in one world create the folder worldmods/ in your worlddirectory. Remember to activate it for your world by pressing the 'configure' button and doubleclick darkage in the right list. For further information or help see: http://wiki.minetest.net/Installing_Mods

Wiki

For Building-blocks and crafting information please take a look to the wiki: https://github.com/adrido/darkage/wiki

License

Sourcecode: MIT Graphics: CC-0

See also

https://www.luanti.org/

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The Minetest Darkage mod orginal by MasterGollum

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