##Makerthon
This project is from the week 9 weekly challenge of the Makers Academy course. Makerthon is basically a three day hackerthon where we can choose a project of our choice and work together in a group in preparation for the final project. We basically had from Monday lunch till Wednesday afternoon at which point we had to present what we did. We decided to try and make a clone of the web game Agar.io. The scope of the project was really quite something but to our surprise, we had a functional multiplayer game at the end, despite it being laggy and kind of buggy. This is the first time we fully utilised git flow, waffle.io and agile methods.
##Challenges
As mentioned before, the scope of the project was rather large for what is essentially two days. We were definitely not very positive as to how much we could implement, but all of us wanted a challenge and that's why we chose this. We did not do TDD because this was a hackerthon and mainly, because all the technologies we used were new so that we were not sure on how to test. The code ended being a mess too since all we cared about near the end was to try and frantically make it work. Considering the fact that canvas, a lot of the jQuery movements, Node, Sockets and Express were completely new to us, we were happy with the fact that we had something to show for at the end of two days of work.
##Technologies used
Javascript, jQuery, HTML5 Canvas, Node, Sockets, Express
##How to install
Clone the repo and run node server in the terminal, then visit localhost:3000 to play. The deployed heroku version is very laggy but we did deploy.