8000 vehicleDamage - Change fnc_processHit AP Damage Reduction by lambdatiger · Pull Request #10993 · acemod/ACE3 · GitHub
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vehicleDamage - Change fnc_processHit AP Damage Reduction #10993

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@lambdatiger lambdatiger commented Jun 27, 2025

When merged this pull request will:

  • Changes _addedDamage modification to work as a function of a very rough estimation of time of flight.
    • Current implementation relies on _airFriction * _distance resulting in large reductions in damage for projectiles with non-infinitesimal "airFriction" values. i.e., RHS uses penetrators for their AP ammo with airFriction of -0.08 resulting in shots at 200m applying ~1e-7 damage
    • This doesn't account for projectile bounces or deflections, but neither did the old method.
  • Most rounds within 2km only see a 1% reduction in damage, so another approach may be required, but distance isn't one of them.

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Pulling this to a draft until I experiment with a few things to better estimate speed & time of flight.

@lambdatiger lambdatiger marked this pull request as draft June 27, 2025 18:09
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