8000 Tags · acemod/ACE-Anvil · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Tags: acemod/ACE-Anvil

Tags

v1.3.2

Toggle v1.3.2's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Captives - Fix zip cuffs did not stay in quick slot after using them (#…

…208)

Inherit from SCR_ConsumableItemComponent

v1.3.1

Toggle v1.3.1's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Tactical Ladder - Prevent stacking of ladders (#189)

* Add obstruction check for top exit

* Limit obstruction checks to buildings

* Prevent stacking of ladders

v1.3.0

Toggle v1.3.0's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Captives - Add missing localization for escorting (#179)

* Remove duplicate code

* Add missing localization for escorting

v1.2.2

Toggle v1.2.2's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Explosives - Make mines immune to bullets and melee (#157)

Make mines immune to bullets and melee

v1.2.1

Toggle v1.2.1's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Core - Fix load/save of deleted entities such as bushes and trees (#153)

* Fix ACE_HexTools.HexStrToInt to support any length hex strings

EntityIDs are constructed from Low and high 32-bit IDs, the original code here didn't account for entities that have a high ID of zero, and values that were less then 8 characters long.

This new implementation removes the float math and uses bitwise operations to correctly convert to the expected array format in the correct byte order with no length limitations for the input.

* Update ACE_EntityIdHelper to support low IDs entity IDs

Map entities such as trees and bushes do not have a high ID. This results in the game engine returning `0x0x` prefixes when ToString is called.

ToInt and FromString have also been updated to use a high ID of 0 when the array only contains a single element.

* Added myself to AUTHORS

* Gracefully handle invalid/nil EntityID values

* Put nibbles directly at the correct position

---------

Co-authored-by: Kex <kexanone@gmail.com>

v1.2.0

Toggle v1.2.0's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Chopping - Revise deletion of plants (#134)

* Move deletion of loadtime entities to a game mode component and use entity IDs instead of positions

* Replicate deleted entity IDs as ints

* Use wrapper instead of ints for EntityID

v1.1.2

Toggle v1.1.2's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Carrying - Remove old workspace files (#84)

Remove old workspace files

v1.1.1

Toggle v1.1.1's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
MagRepack - Fix `null` in target storage (#82)

Change approach for getting storage

v1.1.0

Toggle v1.1.0's commit message
Medical - Update morphine prefab (#77)

Remove old entries from prefab

v1.0.4

Toggle v1.0.4's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Medical - Revise visibility of bandage user action (#59)

* Hard override bandage user action

- Move checks from CanbeShownScript to CanBePerformedScript
- Use array of bleeding hit zones for checks

* Remove blank line
0