8000 Captives - Fix could surrender while climbing or falling by Kexanone · Pull Request #216 · acemod/ACE-Anvil · GitHub
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Captives - Fix could surrender while climbing or falling #216

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Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
//------------------------------------------------------------------------------------------------
[BaseContainerProps(), SCR_BaseGroupCommandTitleField("m_sCommandName")]
modded class SCR_ContinuousLoiterCommand : SCR_BaseRadialCommand
{
//------------------------------------------------------------------------------------------------
override bool CanBePerformed(notnull SCR_ChimeraCharacter user)
{
if (!super.CanBePerformed(user))
return false;

SCR_CharacterControllerComponent userCharController = SCR_CharacterControllerComponent.Cast(user.GetCharacterController());
if (!userCharController)
return false;

CharacterCommandHandlerComponent userCommandHandler = user.GetCommandHandler();
if (!userCommandHandler)
return false;

return !userCharController.IsUnconscious()
&& !userCharController.IsSwimming()
&& !userCharController.IsFalling()
&& !userCommandHandler.GetTargetLadder()
&& !user.IsInVehicle();
}
}
0