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Bindings to WASM-4, the fantasy game console for building games with WebAssembly

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wasm4-gr

This project contains Grain bindings to WASM-4, a low-level fantasy game console for building small games with WebAssembly. You can find docs for the library here, but for a general overview of WASM-4, check our their docs.

Building your project

The only value that needs to be provided by your module is a function called update, taking no arguments and returning no values. This function is called on each frame of the game engine.

WASM-4 modules (called cartridges) must be <64k and meet some other specific requirements, so a number of compiler flags are required to produce compatible cartridges. To compile the hello-world.gr example in the examples directory, run

make hello

or to invoke the compiler directly, run

grain compile --release --elide-type-info --import-memory --use-start-section --memory-base 8192 --initial-memory-pages 1 --maximum-memory-pages 1 --wasi-polyfill src/wasm4-wasi-polyfill.gr -I src examples/hello-world.gr

To depend on wasm4-gr in a directory outside of your project, add the src directory to your include path with -I path/to/wasm4-gr/src. You'll also need to provide the path to the WASI polyfill provided by this library with the --wasi-polyfill flag.

The examples

The hello-world.gr file contains the basic game that is shown in the WASM-4 tutorial, and the music.gr file contains a game that utilities WASM-4's sound system to play a simple tune.

Tips to fit within 64k

This limitation is part of the fun. Grain's extensive Number type brings in quite a bit of support code, so avoiding it (and standard libraries that depend on it) is the best way to keep the cartridge size small. This includes the math operations provided by Pervasives, like + and ==, but conveniently, the WASM-4 API uses the Uint8 and Uint16 types. The hello-world.gr example is only 7k, and even with a number of sprites and a good chunk of music data, the music.gr example is 21k.

Good luck and have fun!

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