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Orion Health JavaScript Style Guide() {

A pretty darn reasonable approach to JavaScript, adapted from the Airbnb JavaScript Style Guide.

The primary changes from Airbnb's style guide are:

  1. Replace jQuery related sections and examples with YUI equivalents
  2. Use YUIDoc syntax for code comments/documentation
  3. Use braces with all blocks, even single-line blocks

Table of Contents

  1. Types
  2. Objects
  3. Arrays
  4. Strings
  5. Functions
  6. Properties
  7. Variables
  8. Hoisting
  9. Conditional Expressions & Equality
  10. Blocks
  11. Documentation
  12. Comments
  13. Whitespace
  14. Commas
  15. Semicolons
  16. Type Casting & Coercion
  17. Naming Conventions
  18. Accessors
  19. Constructors
  20. Events
  21. YUI
  22. ECMAScript 5 Compatibility
  23. Testing
  24. Performance
  25. Resources
  26. In the Wild
  27. Translation
  28. The JavaScript Style Guide Guide
  29. Contributors
  30. License

Types

  • Primitives: When you access a primitive type you work directly on its value

    • string
    • number
    • boolean
    • null
    • undefined
    var foo = 1,
        bar = foo;
    
    bar = 9;
    
    console.log(foo, bar); // => 1, 9
  • Complex: When you access a complex type you work on a reference to its value

    • object
    • array
    • function
    var foo = [1, 2],
        bar = foo;
    
    bar[0] = 9;
    
    console.log(foo[0], bar[0]); // => 9, 9

⬆ back to top

Objects

  • Use the literal syntax for object creation.

    // bad
    var item = new Object();
    
    // good
    var item = {};
  • Don't use reserved words as keys. It won't work in IE8. More info

    // bad
    var superman = {
      default: { clark: 'kent' },
      private: true
    };
    
    // good
    var superman = {
      defaults: { clark: 'kent' },
      hidden: true
    };
  • Use readable synonyms in place of reserved words.

    // bad
    var superman = {
      class: 'alien'
    };
    
    // bad
    var superman = {
      klass: 'alien'
    };
    
    // good
    var superman = {
      type: 'alien'
    };
  • Avoid trailing commas in object initialization - see Commas.

⬆ back to top

Arrays

  • Use the literal syntax for array creation

    // bad
    var items = new Array();
    
    // good
    var items = [];
  • If you don't know array length use Array#push.

    var someStack = [];
    
    // bad
    someStack[someStack.length] = 'abracadabra';
    
    // good
    someStack.push('abracadabra');
  • When you need to copy an array use Array#slice. jsPerf

    var len = items.length,
        itemsCopy = [],
        i;
    
    // bad
    for (i = 0; i < len; i++) {
      itemsCopy[i] = items[i];
    }
    
    // good
    itemsCopy = items.slice();
  • To convert an array-like object to an array, use Array#slice.

    function trigger() {
      var args = Array.prototype.slice.call(arguments);
      // ... stuff ...
    }
  • Format arrays as follows.

    var a = [],
        b = ['itsy', 'bitsy', 'spider'],
        c = [{
            label: 'tiny',
            value: 'itsy'
        }, {
            label: 'scattered',
            value: 'bitsy'
        }];
  • Avoid trailing commas in array initialization - see Commas.

⬆ back to top

Strings

  • Use single quotes '' for strings

    // bad
    var name = "Bob Parr";
    
    // good
    var name = 'Bob Parr';
    
    // bad
    var fullName = "Bob " + this.lastName;
    
    // good
    var fullName = 'Bob ' + this.lastName;
  • Escape single quotes in strings

    var myDonut = 'That donut doesn\'t belong to you, it\'s mine!';
  • Strings longer than 140 characters should be written across multiple lines using string concatenation.

  • Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion

    // bad
    var errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
    
    // bad
    var errorMessage = 'This is a super long error that was thrown because \
    of Batman. When you stop to think about how Batman had anything to do \
    with this, you would get nowhere \
    fast.';
    
    // good
    var errorMessage = 'This is a super long error that was thrown because ' +
      'of Batman. When you stop to think about how Batman had anything to do ' +
      'with this, you would get nowhere fast.';
  • When programmatically building up a string, use Array#join instead of string concatenation. Mostly for IE: jsPerf.

    var items,
        messages,
        length,
        i;
    
    messages = [{
      state: 'success',
      message: 'This one worked.'
    }, {
      state: 'success',
      message: 'This one worked as well.'
    }, {
      state: 'error',
      message: 'This one did not work.'
    }];
    
    length = messages.length;
    
    // bad
    function inbox(messages) {
      items = '<ul>';
    
      for (i = 0; i < length; i++) {
        items += '<li>' + messages[i].message + '</li>';
      }
    
      return items + '</ul>';
    }
    
    // good
    function inbox(messages) {
      items = [];
    
      for (i = 0; i < length; i++) {
        items[i] = messages[i].message;
      }
    
      return '<ul><li>' + items.join('</li><li>') + '</li></ul>';
    }

⬆ back to top

Functions

  • Function expressions:

    // anonymous function expression
    var anonymous = function() {
      return true;
    };
    
    // named function expression
    var named = function named() {
      return true;
    };
    
    // immediately-invoked function expression (IIFE)
    (function() {
      console.log('Welcome to the Internet. Please follow me.');
    })();
  • Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.

  • Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.

    // bad
    if (currentUser) {
      function test() {
        console.log('Nope.');
      }
    }
    
    // good
    var test;
    if (currentUser) {
      test = function test() {
        console.log('Yup.');
      };
    }
  • Never name a parameter arguments, this will take precedence over the arguments object that is given to every function scope.

    // bad
    function nope(name, options, arguments) {
      // ... stuff ...
    }
    
    // good
    function yup(name, options, args) {
      // ... stuff ...
    }

⬆ back to top

Properties

  • Use dot notation when accessing properties.

    var luke = {
      jedi: true,
      age: 28
    };
    
    // bad
    var isJedi = luke['jedi'];
    
    // good
    var isJedi = luke.jedi;
  • Use subscript notation [] when accessing properties with a variable.

    var luke = {
      jedi: true,
      age: 28
    };
    
    function getProp(prop) {
      return luke[prop];
    }
    
    var isJedi = getProp('jedi');
  • Use local references to nested properties. Local references should use the same name as the object/value the shortcut is for unless that property has the same name as a native object.

    var Lang = Y.Lang,
        Locale = Y.OHP.Locale,
        YArray = Y.Array;

⬆ back to top

Variables

  • Always use var to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

    // bad
    superPower = new SuperPower();
    
    // good
    var superPower = new SuperPower();
  • Use one var declaration for multiple variables and declare each variable on a newline.

    // bad
    var items = getItems();
    var goSportsTeam = true;
    var dragonball = 'z';
    
    // good
    var items = getItems(),
        goSportsTeam = true,
        dragonball = 'z';
  • Declare unassigned variables last. This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

    // bad
    var i, len, dragonball,
        items = getItems(),
        goSportsTeam = true;
    
    // bad
    var i, items = getItems(),
        dragonball,
        goSportsTeam = true,
        len;
    
    // good
    var items = getItems(),
        goSportsTeam = true,
        dragonball,
        length,
        i;
  • Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.

    // bad
    function() {
      test();
      console.log('doing stuff..');
    
      // ... other stuff ...
    
      var name = getName();
    
      if (name === 'test') {
        return false;
      }
    
      return name;
    }
    
    // good
    function() {
      var name = getName();
    
      test();
      console.log('doing stuff..');
    
      // ... other stuff ...
    
      if (name === 'test') {
        return false;
      }
    
      return name;
    }
    
    // bad
    function() {
      var name = getName();
    
      if (!arguments.length) {
        return false;
      }
    
      return true;
    }
    
    // good
    function() {
      if (!arguments.length) {
        return false;
      }
    
      var name = getName();
    
      return true;
    }

⬆ back to top

Hoisting

  • Variable declarations get hoisted to the top of their scope, their assignment does not.

    // we know this wouldn't work (assuming there
    // is no notDefined global variable)
    function example() {
      console.log(notDefined); // => throws a ReferenceError
    }
    
    // creating a variable declaration after you
    // reference the variable will work due to
    // variable hoisting. Note: the assignment
    // value of `true` is not hoisted.
    function example() {
      console.log(declaredButNotAssigned); // => undefined
      var declaredButNotAssigned = true;
    }
    
    // The interpreter is hoisting the variable
    // declaration to the top of the scope.
    // Which means our example could be rewritten as:
    function example() {
      var declaredButNotAssigned;
      console.log(declaredButNotAssigned); // => undefined
      declaredButNotAssigned = true;
    }
  • Anonymous function expressions hoist their variable name, but not the function assignment.

    function example() {
      console.log(anonymous); // => undefined
    
      anonymous(); // => TypeError anonymous is not a function
    
      var anonymous = function() {
        console.log('anonymous function expression');
      };
    }
  • Named function expressions hoist the variable name, not the function name or the function body.

    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      superPower(); // => ReferenceError superPower is not defined
    
      var named = function superPower() {
        console.log('Flying');
      };
    }
    
    // the same is true when the function name
    // is the same as the variable name.
    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      var named = function named() {
        console.log('named');
      }
    }
  • Function declarations hoist their name and the function body.

    function example() {
      superPower(); // => Flying
    
      function superPower() {
        console.log('Flying');
      }
    }
  • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry

⬆ back to top

Conditional Expressions & Equality

  • Use === and !== over == and !=.

  • Conditional expressions are evaluated using coercion with the ToBoolean method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    if ([0]) {
      // true
      // An array is an object, objects evaluate to true
    }
  • Use shortcuts.

    // bad
    if (name !== '') {
      // ... stuff ...
    }
    
    // good
    if (name) {
      // ... stuff ...
    }
    
    // bad
    if (collection.length > 0) {
      // ... stuff ...
    }
    
    // good
    if (collection.length) {
      // ... stuff ...
    }
  • For more information see Truth Equality and JavaScript by Angus Croll

  • Avoid unnecessary else statements when returning within an if clause.

    // bad
    if (someCondition) {
      return something;
    } else {
      return somethingElse;
    }
    
    // good
    if (someCondition) {
      return something;
    }
    return somethingElse;

⬆ back to top

Blocks

  • Use braces with all blocks. Always place the opening brace on the same line as the control structure declaration.

    // bad
    if (test)
      return false;
    
    // bad
    if (test) return false;
    
    // good
    if (test) { return false; }
    
    // good
    for (initialization; condition; update) {
        statements;
    }
    
    // good
    if (someCondition) {
        statements;
    } else if (someOtherCondition) {
        statements;
    } else {
        statements;
    }
    
    // good
    switch (condition) {
        case ABC:
            statements;
            break;
        case DEF:
            statements;
            break;
        default:
            statements;
    }

⬆ back to top

Documentation

  • Document modules, classes, methods and attributes of modules using YUIDoc comments. These use the double start syntax: /** ... **/. Include a description, specify types and values for all parameters and return values.

    // Example module YUIDoc
    /**
    Provides the base Widget class...
    
    @module widget
    **/
    
    // Example class YUIDoc
    /**
    A utility that brokers HTTP requests...
    
    @class IO
    @constructor
    **/
    
    // Example method YUIDoc
    /**
    How many items are in this list?
    
    @method size
    @return { Integer } Number of items in the list
    */
    
    // Example attribute YUIDoc
    /**
    Indicates whether this Widget
    has been rendered...
    
    @attribute rendered
    @readOnly
    @default false
    @type boolean
    **/
  • Add the @private attribute to private methods that you wish to document, but that should not be made public.

    See the YUIDoc Syntax Reference for more information.

⬆ back to top

Comments

  • Use YUIDoc to document all methods available to people using your class (public and private). Scroll up for more information.

  • Use /* ... */ for multiline comments. This style of comments should be used for documenting closure scoped functions/constants etc that are physically private (i.e. are not available to people using your class). Include a description, specify types and values for all parameters and return values.

    // bad
    // make() returns a new element based on the passed in tag name
    //
    // @param {String} tag
    // @return {Element} element
    function make(tag) {
    
      // ... stuff ...
    
      return element;
    }
    
    // good
    /*
    make() returns a new element based on the passed in tag name
    
    @param {String} tag
    @return {Object} element
    */
    function make(tag) {
    
      // ... stuff ...
    
      return element;
    }
  • Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.

    // bad
    var active = true;  // is current tab
    
    // good
    // is current tab
    var active = true;
    
    // bad
    function getType() {
      console.log('fetching type...');
      // set the default type to 'no type'
      var type = this._type || 'no type';
    
      return type;
    }
    
    // good
    function getType() {
      console.log('fetching type...');
    
      // set the default type to 'no type'
      var type = this._type || 'no type';
    
      return type;
    }
  • Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME -- need to figure this out or TODO -- need to implement.

  • Use // FIXME: to annotate problems

    function Calculator() {
    
      // FIXME: shouldn't use a global here
      total = 0;
    
      return this;
    }
  • Use // TODO: to annotate solutions to problems

    function Calculator() {
    
      // TODO: total should be configurable by an options param
      this.total = 0;
    
      return this;
    }

**[⬆ back to top](#table-of-contents)**


## Whitespace

- Use hard tabs (set to 4 spaces)

  ```javascript
  // bad
  function() {
  ∙∙∙∙var name;
  }

  // bad
  function() {
  ∙var name;
  }

  // bad
  function() {
  ∙∙var name;
  }

  // good
  function() {
      var name;
  }
  ```

- Place 1 space before the leading brace.

  ```javascript
  // bad
  function test(){
    console.log('test');
  }

  // good
  function test() {
    console.log('test');
  }

  // bad
  dog.set('attr',{
    age: '1 year',
    breed: 'Bernese Mountain Dog'
  });

  // good
  dog.set('attr', {
    age: '1 year',
    breed: 'Bernese Mountain Dog'
  });
  ```

- Set off operators with spaces.

  ```javascript
  // bad
  var x=y+5;

  // good
  var x = y + 5;
  ```

- End files with a single newline character.

  ```javascript
  // bad
  (function(global) {
    // ... stuff ...
  })(this);
  ```

  ```javascript
  // bad
  (function(global) {
    // ... stuff ...
  })(this);↵
  ↵
  ```

  ```javascript
  // good
  (function(global) {
    // ...stuff...
  })(this);↵
  ```

- Remove all trailing whitespace

  ```javascript
  // bad
  function() {∙∙
    var name;
  ∙∙
    // ... stuff ...
  }

  // good
  function() {
    var name;

    // ... stuff ...
  }
  ```

- Use indentation when making long method chains. Of course, avoiding using chains this long in the first place is preferable.

  ```javascript
  // bad
  var leds = stage.selectAll('.led').data(data).enter().append('svg:svg').class('led', true)
      .attr('width',  (radius + margin) * 2).append('svg:g')
      .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
      .call(tron.led);

  // good
  var leds = stage.selectAll('.led')
      .data(data)
    .enter().append('svg:svg')
      .class('led', true)
      .attr('width',  (radius + margin) * 2)
    .append('svg:g')
      .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
      .call(tron.led);
  ```

**[⬆ back to top](#table-of-contents)**

## Commas

- Leading commas: **Nope.**

  ```javascript
  // bad
  var once
    , upon
    , aTime;

  // good
  var once,
      upon,
      aTime;

  // bad
  var hero = {
      firstName: 'Bob'
    , lastName: 'Parr'
    , heroName: 'Mr. Incredible'
    , superPower: 'strength'
  };

  // good
  var hero = {
    firstName: 'Bob',
    lastName: 'Parr',
    heroName: 'Mr. Incredible',
    superPower: 'strength'
  };
  ```

- Additional trailing comma: **Nope.** This can cause problems with IE6/7 and IE9 if it's in quirksmode. Also, in some implementations of ES3 would add length to an array if it had an additional trailing comma. This was clarified in ES5 ([source](http://es5.github.io/#D)):

> Edition 5 clarifies the fact that a trailing comma at the end of an ArrayInitialiser does not add to the length of the array. This is not a semantic change from Edition 3 but some implementations may have previously misinterpreted this.

  ```javascript
  // bad
  var hero = {
    firstName: 'Kevin',
    lastName: 'Flynn',
  };

  var heroes = [
    'Batman',
    'Superman',
  ];

  // good
  var hero = {
    firstName: 'Kevin',
    lastName: 'Flynn'
  };

  var heroes = [
    'Batman',
    'Superman'
  ];
  ```

**[⬆ back to top](#table-of-contents)**


## Semicolons

- **Yup.**

  ```javascript
  // bad
  (function() {
    var name = 'Skywalker'
    return name
  })()

  // good
  (function() {
    var name = 'Skywalker';
    return name;
  })();

  // good (guards against the function becoming an argument when two files with IIFEs are concatenated)
  ;(function() {
    var name = 'Skywalker';
    return name;
  })();
  ```

  [Read more](http://stackoverflow.com/a/7365214/1712802).

**[⬆ back to top](#table-of-contents)**


## Type Casting & Coercion

- Perform type coercion at the beginning of the statement.
- Strings:

  ```javascript
  //  => this.reviewScore = 9;

  // bad
  var totalScore = this.reviewScore + '';

  // good
  var totalScore = '' + this.reviewScore;

  // bad
  var totalScore = '' + this.reviewScore + ' total score';

  // good
  var totalScore = this.reviewScore + ' total score';
  ```

- Use `parseInt` for Numbers and always with a radix for type casting.

  ```javascript
  var inputValue = '4';

  // bad
  var val = new Number(inputValue);

  // bad
  var val = +inputValue;

  // bad
  var val = inputValue >> 0;

  // bad
  var val = parseInt(inputValue);

  // good
  var val = Number(inputValue);

  // good
  var val = parseInt(inputValue, 10);
  ```

- If for whatever reason you are doing something wild and `parseInt` is your bottleneck and need to use Bitshift for [performance reasons](http://jsperf.com/coercion-vs-casting/3), leave a comment explaining why and what you're doing.

  ```javascript
  // good
  /*
  parseInt was the reason my code was slow.
  Bitshifting the String to coerce it to a
  Number made it a lot faster.
  */
  var val = inputValue >> 0;
  ```

- **Note:** Be careful when using bitshift operations. Numbers are represented as [64-bit values](http://es5.github.io/#x4.3.19), but Bitshift operations always return a 32-bit integer ([source](http://es5.github.io/#x11.7)). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. [Discussion](https://github.com/airbnb/javascript/issues/109). Largest signed 32-bit Int is 2,147,483,647:

  ```javascript
  2147483647 >> 0 //=> 2147483647
  2147483648 >> 0 //=> -2147483648
  2147483649 >> 0 //=> -2147483647
  ```

- Booleans:

  ```javascript
  var age = 0;

  // bad
  var hasAge = new Boolean(age);

  // good
  var hasAge = Boolean(age);

  // good
  var hasAge = !!age;
  ```

**[⬆ back to top](#table-of-contents)**


## Naming Conventions

- Avoid single letter names. Be descriptive with your naming. Names representing types should be nouns. Names representing methods should be verbs or verb phrases.

  ```javascript
  // bad
  function q() {
    // ... stuff ...
  }

  // good
  function query() {
    // ... stuff ...
  }
  ```

- Use camelCase when naming objects, functions, and instances. Abbreviations and acronyms should also use camel case when used as a name.

  ```javascript
  // bad
  var OBJEcttsssss = {};
  var this_is_my_object = {};
  function c() {}
  var u = new user({
    name: 'Bob Parr'
  });

  // bad
  function parseJSON() {};
  var XMLDocument;

  // good
  var thisIsMyObject = {};
  function thisIsMyFunction() {}
  var user = new User({
    name: 'Bob Parr'
  });

  // good
  function parseJson() {};
  var xmlDocument;
  ```

- Use PascalCase when naming constructors or classes

  ```javascript
  // bad
  function user(options) {
    this.name = options.name;
  }

  var bad = new user({
    name: 'nope'
  });

  // good
  function User(options) {
    this.name = options.name;
  }

  var good = new User({
    name: 'yup'
  });
  ```

- Use Screaming Snake Case for constants

  ```javascript
  // bad
  var some_constant = 5;

  // good
  var SOME_CONSTANT = 5;
  ```

- Use a leading underscore `_` when naming private properties

  ```javascript
  // bad
  this.__firstName__ = 'Panda';
  this.firstName_ = 'Panda';

  // good
  this._firstName = 'Panda';
  ```

- It is not recommended that you save a reference to `this`; YUI provides the ability to maintain context either by passing in a context as an argument, or through the use of the YUI [bind method](http://yuilibrary.com/yui/docs/api/classes/YUI.html#method_bind). If you *absolutely* need to save a reference to `this` use `_this`.

  ```javascript
  // bad
  function() {
    var self = this;
    return function() {
      console.log(self);
    };
  }

  // bad
  function() {
    var that = this;
    return function() {
      console.log(that);
    };
  }

  // good
  function() {
    return Y.bind(function() {
      console.log(this);
    }, this);
  }

  // ok
  function() {
    var _this = this;
    return function() {
      console.log(_this);
    };
  }
  ```

- Name your functions. This is helpful for stack traces. Note this is not necessary for class methods.

  ```javascript
  // bad
  var log = function(msg) {
    console.log(msg);
  };

  // good
  var log = function log(msg) {
    console.log(msg);
  };

  // bad
  var MyObj = {
    log: function log(msg) {
      console.log(msg);
    }
  };

  // good
  var MyObj = {
    log: function(msg) {
      console.log(msg);
    }
  };
  ```

- **Note:** IE8 and below exhibit some quirks with named function expressions.  See [http://kangax.github.io/nfe/](http://kangax.github.io/nfe/) for more info.

**[⬆ back to top](#table-of-contents)**


## Accessors

- Accessor functions for properties are not required
- If you do make accessor functions use getVal() and setVal('hello')

  ```javascript
  // bad
  dragon.age();

  // good
  dragon.getAge();

  // bad
  dragon.age(25);

  // good
  dragon.setAge(25);
  ```

- If the property is a boolean, use isVal() or hasVal()

  ```javascript
  // bad
  if (!dragon.age()) {
    return false;
  }

  // good
  if (!dragon.hasAge()) {
    return false;
  }
  ```

- It's okay to create get() and set() functions, but be consistent.

  ```javascript
  function Jedi(options) {
    options || (options = {});
    var lightsaber = options.lightsaber || 'blue';
    this.set('lightsaber', lightsaber);
  }

  Jedi.prototype.set = function(key, val) {
    this[key] = val;
  };

  Jedi.prototype.get = function(key) {
    return this[key];
  };
  ```

**[⬆ back to top](#table-of-contents)**


## Constructors

- Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!

  ```javascript
  function Jedi() {
    console.log('new jedi');
  }

  // bad
  Jedi.prototype = {
    fight: function fight() {
      console.log('fighting');
    },

    block: function block() {
      console.log('blocking');
    }
  };

  // good
  Jedi.prototype.fight = function fight() {
    console.log('fighting');
  };

  Jedi.prototype.block = function block() {
    console.log('blocking');
  };
  ```

- Methods can return `this` to help with method chaining.

  ```javascript
  // bad
  Jedi.prototype.jump = function() {
    this.jumping = true;
    return true;
  };

  Jedi.prototype.setHeight = function(height) {
    this.height = height;
  };

  var luke = new Jedi();
  luke.jump(); // => true
  luke.setHeight(20) // => undefined

  // good
  Jedi.prototype.jump = function() {
    this.jumping = true;
    return this;
  };

  Jedi.prototype.setHeight = function(height) {
    this.height = height;
    return this;
  };

  var luke = new Jedi();

  luke.jump()
    .setHeight(20);
  ```


- It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

  ```javascript
  function Jedi(options) {
    options || (options = {});
    this.name = options.name || 'no name';
  }

  Jedi.prototype.getName = function getName() {
    return this.name;
  };

  Jedi.prototype.toString = function toString() {
    return 'Jedi - ' + this.getName();
  };
  ```

**[⬆ back to top](#table-of-contents)**


## Events

- When firing custom events, avoid locking your code into a specific fire and callback signature by sending all event data in an object passed as the second argument. For example, instead of:

  ```javascript
  // bad
  Y.fire('birthday', 'John Cardinal', new Date(1949, 11, 12));

  // ... stuff ...

  Y.on('birthday', function(e, name, dateOfBirth) {
    // do something with name and dateOfBirth
  });
  ```

  prefer:

  ```javascript
  // good
  Y.fire('birthday', {
      name: 'John Cardinal',
      dateOfBirth: new Date(1949, 11, 12)
  });

  // ... stuff ...

  Y.on('birthday', function(event) {
    // do something with event.name and event.dateOfBirth
  });
  ```

**[⬆ back to top](#table-of-contents)**


## YUI

- [YUI](http://yuilibrary.com/) is our primary JavaScript library. Don't pull in jQuery. Any other libraries you wish to use should be discussed with the Common Web team.

- Cache Y.Node lookups.

  ```javascript
  // bad
  function setSidebar() {
    Y.one('.sidebar').hide();

    // ... stuff ...

    Y.one('.sidebar').setStyle({
      'backgroundColor': 'pink'
    });
  }

  // good
  function setSidebar() {
    var sidebarNode = Y.one('.sidebar');
    sidebarNode.hide();

    // ... stuff ...

    sidebarNode.setStyle({
      'backgroundColor': 'pink'
    });
  }
  ```

- For DOM queries use Cascading `Y.one('.sidebar ul')` or parent > child `Y.one('.sidebar > ul')`. [jsPerf (using jQuery)](http://jsperf.com/jquery-find-vs-context-sel/16)
- Use `one` with scoped Y.Node queries.

  ```javascript
  // bad
  Y.one('.sidebar').one('ul').hide();

  // good
  Y.one('.sidebar ul').hide();

  // good
  Y.one('.sidebar > ul').hide();

  // good
  sidebarNode.one('ul').hide();
  ```

**[⬆ back to top](#table-of-contents)**


## ECMAScript 5 Compatibility

- Ensure any methods you're using are supported in all browsers your product is required to support.
- Refer to [Kangax](https://twitter.com/kangax/)'s ES5 [compatibility table](http://kangax.github.com/es5-compat-table/)

**[⬆ back to top](#table-of-contents)**


## Testing

- **Yup.**

  ```javascript
  function() {
    return true;
  }
  ```

**[⬆ back to top](#table-of-contents)**


## Performance

- [On Layout & Web Performance](http://kellegous.com/j/2013/01/26/layout-performance/)
- [String vs Array Concat](http://jsperf.com/string-vs-array-concat/2)
- [Try/Catch Cost In a Loop](http://jsperf.com/try-catch-in-loop-cost)
- [Bang Function](http://jsperf.com/bang-function)
- [jQuery Find vs Context, Selector](http://jsperf.com/jquery-find-vs-context-sel/13)
- [innerHTML vs textContent for script text](http://jsperf.com/innerhtml-vs-textcontent-for-script-text)
- [Long String Concatenation](http://jsperf.com/ya-string-concat)
- Loading...

**[⬆ back to top](#table-of-contents)**


## Resources


**Read This**

- [Annotated ECMAScript 5.1](http://es5.github.com/)

**Other Styleguides**

- [Google JavaScript Style Guide](http://google-styleguide.googlecode.com/svn/trunk/javascriptguide.xml)
- [Principles of Writing Consistent, Idiomatic JavaScript](https://github.com/rwldrn/idiomatic.js/)

**Other Styles**

- [Naming this in nested functions](https://gist.github.com/4135065) - Christian Johansen
- [Conditional Callbacks](https://github.com/airbnb/javascript/issues/52)
- [Popular JavaScript Coding Conventions on Github](http://sideeffect.kr/popularconvention/#javascript)

**Further Reading**

- [Understanding JavaScript Closures](http://javascriptweblog.wordpress.com/2010/10/25/understanding-javascript-closures/) - Angus Croll
- [Basic JavaScript for the impatient programmer](http://www.2ality.com/2013/06/basic-javascript.html) - Dr. Axel Rauschmayer
- [ES6 Features](https://github.com/lukehoban/es6features) - Luke Hoban

**Books**

- [JavaScript: The Good Parts](http://www.amazon.com/JavaScript-Good-Parts-Douglas-Crockford/dp/0596517742) - Douglas Crockford
- [JavaScript Patterns](http://www.amazon.com/JavaScript-Patterns-Stoyan-Stefanov/dp/0596806752) - Stoyan Stefanov
- [Pro JavaScript Design Patterns](http://www.amazon.com/JavaScript-Design-Patterns-Recipes-Problem-Solution/dp/159059908X)  - Ross Harmes and Dustin Diaz
- [High Performance Web Sites: Essential Knowledge for Front-End Engineers](http://www.amazon.com/High-Performance-Web-Sites-Essential/dp/0596529309) - Steve Souders
- [Maintainable JavaScript](http://www.amazon.com/Maintainable-JavaScript-Nicholas-C-Zakas/dp/1449327680) - Nicholas C. Zakas
- [JavaScript Web Applications](http://www.amazon.com/JavaScript-Web-Applications-Alex-MacCaw/dp/144930351X) - Alex MacCaw
- [Pro JavaScript Techniques](http://www.amazon.com/Pro-JavaScript-Techniques-John-Resig/dp/1590597273) - John Resig
- [Smashing Node.js: JavaScript Everywhere](http://www.amazon.com/Smashing-Node-js-JavaScript-Everywhere-Magazine/dp/1119962595) - Guillermo Rauch
- [Secrets of the JavaScript Ninja](http://www.amazon.com/Secrets-JavaScript-Ninja-John-Resig/dp/193398869X) - John Resig and Bear Bibeault
- [Human JavaScript](http://humanjavascript.com/) - Henrik Joreteg
- [Superhero.js](http://superherojs.com/) - Kim Joar Bekkelund, Mads Mobæk, & Olav Bjorkoy
- [JSBooks](http://jsbooks.revolunet.com/)
- [Third Party JavaScript](http://manning.com/vinegar/) - Ben Vinegar and Anton Kovalyov

**Blogs**

- [DailyJS](http://dailyjs.com/)
- [JavaScript Weekly](http://javascriptweekly.com/)
- [JavaScript, JavaScript...](http://javascriptweblog.wordpress.com/)
- [Bocoup Weblog](http://weblog.bocoup.com/)
- [Adequately Good](http://www.adequatelygood.com/)
- [NCZOnline](http://www.nczonline.net/)
- [Perfection Kills](http://perfectionkills.com/)
- [Ben Alman](http://benalman.com/)
- [Dmitry Baranovskiy](http://dmitry.baranovskiy.com/)
- [Dustin Diaz](http://dustindiaz.com/)
- [nettuts](http://net.tutsplus.com/?s=javascript)

**[⬆ back to top](#table-of-contents)**

## In the Wild

This is a list of other organizations that have also forked the original [Airbnb JavaScript Style Guide](https://github.com/airbnb/javascript).

- **Aan Zee**: [AanZee/javascript](https://github.com/AanZee/javascript)
- **Airbnb**: [airbnb/javascript](https://github.com/airbnb/javascript)
- **American Insitutes for Research**: [AIRAST/javascript](https://github.com/AIRAST/javascript)
- **Compass Learning**: [compasslearning/javascript-style-guide](https://github.com/compasslearning/javascript-style-guide)
- **DailyMotion**: [dailymotion/javascript](https://github.com/dailymotion/javascript)
- **Digitpaint** [digitpaint/javascript](https://github.com/digitpaint/javascript)
- **ExactTarget**: [ExactTarget/javascript](https://github.com/ExactTarget/javascript)
- **Gawker Media**: [gawkermedia/javascript](https://github.com/gawkermedia/javascript)
- **GeneralElectric**: [GeneralElectric/javascript](https://github.com/GeneralElectric/javascript)
- **GoodData**: [gooddata/gdc-js-style](https://github.com/gooddata/gdc-js-style)
- **Grooveshark**: [grooveshark/javascript](https://github.com/grooveshark/javascript)
- **How About We**: [howaboutwe/javascript](https://github.com/howaboutwe/javascript)
- **Mighty Spring**: [mightyspring/javascript](https://github.com/mightyspring/javascript)
- **MinnPost**: [MinnPost/javascript](https://github.com/MinnPost/javascript)
- **ModCloth**: [modcloth/javascript](https://github.com/modcloth/javascript)
- **Money Advice Service**: [moneyadviceservice/javascript](https://github.com/moneyadviceservice/javascript)
- **National Geographic**: [natgeo/javascript](https://github.com/natgeo/javascript)
- **National Park Service**: [nationalparkservice/javascript](https://github.com/nationalparkservice/javascript)
- **Orion Health**: [orionhealth/javascript](https://github.com/orionhealth/javascript)
- **Peerby**: [Peerby/javascript](https://github.com/Peerby/javascript)
- **Razorfish**: [razorfish/javascript-style-guide](https://github.com/razorfish/javascript-style-guide)
- **reddit**: [reddit/styleguide/javascript](https://github.com/reddit/styleguide/tree/master/javascript)
- **REI**: [reidev/js-style-guide](https://github.com/reidev/js-style-guide)
- **Ripple**: [ripple/javascript-style-guide](https://github.com/ripple/javascript-style-guide)
- **SeekingAlpha**: [seekingalpha/javascript-style-guide](https://github.com/seekingalpha/javascript-style-guide)
- **Shutterfly**: [shutterfly/javascript](https://github.com/shutterfly/javascript)
- **TheLadders**: [TheLadders/javascript](https://github.com/TheLadders/javascript)
- **Userify**: [userify/javascript](https://github.com/userify/javascript)
- **Zillow**: [zillow/javascript](https://github.com/zillow/javascript)
- **ZocDoc**: [ZocDoc/javascript](https://github.com/ZocDoc/javascript)

## Translation

The original [Airbnb JavaScript Style Guide](https://github.com/airbnb/javascript) is also available in other languages:

- :de: **German**: [timofurrer/javascript-style-guide](https://github.com/timofurrer/javascript-style-guide)
- :jp: **Japanese**: [mitsuruog/javacript-style-guide](https://github.com/mitsuruog/javacript-style-guide)
- :br: **Portuguese**: [armoucar/javascript-style-guide](https://github.com/armoucar/javascript-style-guide)
- :cn: **Chinese**: [adamlu/javascript-style-guide](https://github.com/adamlu/javascript-style-guide)
- :es: **Spanish**: [paolocarrasco/javascript-style-guide](https://github.com/paolocarrasco/javascript-style-guide)
- :kr: **Korean**: [tipjs/javascript-style-guide](https://github.com/tipjs/javascript-style-guide)
- :fr: **French**: [nmussy/javascript-style-guide](https://github.com/nmussy/javascript-style-guide)
- :ru: **Russian**: [uprock/javascript](https://github.com/uprock/javascript)
- :bg: **Bulgarian**: [borislavvv/javascript](https://github.com/borislavvv/javascript)

## The JavaScript Style Guide Guide

- [Reference](https://github.com/airbnb/javascript/wiki/The-JavaScript-Style-Guide-Guide)

## Contributors

- [View Contributors](https://github.com/airbnb/javascript/graphs/contributors)


## License

(The MIT License)

Copyright (c) 2014 Airbnb

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

**[⬆ back to top](#table-of-contents)**

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