Use window aspect ratio for VR preview rather than hardcoded 16:9 #1571
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Scales the desktop VR preview to the window aspect ratio and slightly increases the preview FOV.
SCALE_WIDTH
needs testing on SteamVR with the OpenVR plugin, a value of 1.0 doesn't cause a problem in OpenXR (currently doesn't have corner clipping) or OpenComposite/xrizer (the corner clipping is very small and only visible when the window is near a 1:1 aspect ratio), but SteamVR's more advanced corner clipping might be visible. In that case, it can be reverted back to 0.8.