GZDoom is a source port of classic Doom (Ultimate Doom, Doom II, Final Doom), Heretic, Hexen, Strife and other games on Doom engine made by Graf Zahl. It is based on ZDoom by Randy Heit but has OpenGL renderer and many extended features.
This project adds OS X support to GZDoom.
NOTE: Most of changes were integrated back into the ZDoom/GZDoom Git repository. The purpose of this project is to improve OS X support, particularly with the native Cocoa version. Binary builds will be also provided from time to time.
GZDoom homepage: http://gzdoom.drdteam.org/
ZDoom homepage: http://zdoom.org/
(G)ZDoom wiki: http://zdoom.org/wiki/
Also please consider to check
- Doomworld, a definitive source for Doom news, information and development: http://doomworld.com/
- Freedoom, a complete replacement for Doom and Doom II WADs: http://freedoom.github.io/
- Blasphemer, a work-in-progress replacement for Heretic WAD: https://code.google.com/p/blasphemer/
- Hacx, a cyberpunk-style standalone game: http://www.drnostromo.com/hacx/
- Chex Quest, a fantasy-style standalone game: http://www.chucktropolis.com/gamers.htm
- Harmony, a standalone game: http://rabotik.nl/harmony.htm