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The computer game Blitzkrieg is the first installment of the legendary series of real-time strategy war games, developed by Nival Interactive and released on March 28, 2003.
The game is still available on Steam and GOG.com.
In 2025, the game's singleplayer source code was released under a special license that prohibits commercial use but is completely open for the game's community, education and research. Please review the terms of the license agreement carefully before using it.
Data
- game dataSoft
andTools
- development toolsVersions
- compiled versions of the game, including map editorsSources
- source code and tools
All libraries from the SDK directory are needed for compilation. The paths to them must be entered in Tools => Options => Directories in the following order:
C:\PROGRAM FILES\MICROSOFT VISUAL STUDIO\VC98\STLPORT
C:\SDK\BINK (not included in the repository)
C:\SDK\FMOD\API\INC (not included in the repository)
C:\SDK\S3TC
C:\SDK\STINGRAY STUDIO 2002\INCLUDE\TOOLKIT (not included in the repository)
C:\SDK\STINGRAY STUDIO 2002\INCLUDE (not included in the repository)
C:\SDK\STINGRAY STUDIO 2002\REGEX\INCLUDE (not included in the repository)
C:\SDK\Maya4.0\include
C:\SDK\BINK (not included in the repository)
C:\SDK\FMOD\API\LIB (not included in the repository)
C:\SDK\S3TC
C:\SDK\STINGRAY STUDIO 2002\LIB (not included in the repository)
C:\SDK\STINGRAY STUDIO 2002\REGEX\LIB (not included in the repository)
C:\SDK\Maya4.0\lib
In addition, DirectX 8.1 or higher is required (it will automatically be added to the paths).
- Bink, FMOD, Stingray libraries are not included in this repository as they require separate licensing.
- stlport must be located in the Visual C directory, alongside
include
. - The path
C:\PROGRAM FILES\MICROSOFT VISUAL STUDIO\VC98\STLPORT
must be first, otherwise, the build will fail.
- The tools directory contains utilities used during the build process.
- Resources are stored in zip (deflate) format and are packed/unpacked using zip/unzip.
- Do not use pkzip — it truncates file names and does not use the deflate algorithm.
- Some data is edited manually using an XML-editor, as frequent editing was not necessary and writing a separate editor was impractical.
In the game's directory, under data, there are files that are manually edited or simply placed:
sin.arr
— binary file with a sine table (just place it, do not touch).objects.xml
— registry of game objects (edited manually).consts.xml
— game constants for designers (edited manually).MusicSettings.xml
— music settings (edited manually).partys.xml
— country data (which squad to use for gun crew, parachutist model, etc.).
In the medals subdirectory, files ranks.xml
contain ranks and experience needed to obtain them, organized by country.