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Epic Games
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Lightless is a puzzle - adventure game created in Unity using ECS for RIT GDD Capstone'19
A framework for rapid prototyping and development of real-time rendering techniques.
Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
Multiagent hybrid simulator of road traffic in Qt/C++ and OpenStreetMap.
A Vulkan game engine with a focus on data oriented design
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
This project aims to facilitate the conversion of Visual Studio to CMake projects.
Walnut is a simple application framework for Vulkan and Dear ImGui apps
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Repository containing common 3D test models in original format with original source if known and obj mesh
Contains assemblies to kill auto updating of Docker Desktop for Windows.
Skeletal animation player using the WhiteBoxEngine
3D game engine with lua scripting
Custom memory allocators in C++ to improve the performance of dynamic memory allocation