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Fix/skyrim material removal #21
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Fix/skyrim material removal #21
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Don't forget @Ghostwalker71 |
Both of those pointed to the havok material lists created specifically for skyrim and while I am glad to be rid of the game specific lists, you will need to merge the skyrimhavok list with the havok list and set the user version as condition on which value to apply. would really like to see as much of the game specific blocks removed as possible and use the version, user version and user version 2 values to set the conditions. |
@Ghostwalker71 but the enums could actually differ at the same indices between games. They currently don't however. Oblivion materials are just 0-31. The converse of that is the same materials themselves are at different indices. For the collision layers, they differ at the same indices and cannot be merged. |
can it not be set to read/write as 0 for version <= 20.2.0.7 user version < 12 and read/write 3741512247 for version == 20.2.0.7 user version == 12? |
Well, about NiGeometryData: We both put it there, ttl269 ;-) Have a look here: http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=4191 |
@jonwd7 you are right. In the |
Replaced "SkyrimMaterial" by "Unknown Int" in NiGeometryData (how it got there?) and bhkCompressedMeshShape as both seems not be havok material definitions.
Removed material definition and replaced by Unknown Int.
Fix/skyrim material removal
Replaced "SkyrimMaterial" by "Unknown Int" in NiGeometryData (how it got there?) and bhkCompressedMeshShape as both seems not be havok material definitions.
@neomonkeus @skyfox69 @jonwd7 @throttlekitty @nexustheru @amorilia