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feat(signals): add withLinkedState()
#4818
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feat(signals): add withLinkedState()
#4818
rainerhahnekamp
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…State` BREAKING CHANGES: `withState` and `signalState` now support user-defined signals like `linkedSignal`, `resource.value`, or any other `WritableSignal`. For example: ```ts const user = signal({ id: 1, name: 'John Doe' }); const userClone = linkedSignal(user); const userValue = resource({ loader: () => Promise.resolve('user'), defaultValue: '' }); const Store = signalStore( withState({ user, userClone, userValue: userValue.value }) ); ``` The state slices don't change: ```ts store.user; // DeepSignal<{ id: number, name: string }> store.userClone; // DeepSignal<{ id: number, name: string }> store.userValue; // Signal<string> ``` The behavior of `linkedSignal` and `resource` is preserved. Since the SignalStore no longer creates the signals internally in these cases, signals passed into `withState` can also be changed externally. This is a foundational change to enable features like `withLinkedState` and potential support for `withResource`. The internal `STATE_SOURCE` is no longer represented as a single `WritableSignal` holding the entire state object. Instead, each top-level property becomes its own `WritableSignal`, or remains as-is if the user already provides a `WritableSignal`. ## Motivation - Internal creation of signals limited flexibility; users couldn’t bring their own signals into the store - Reusing existing signals enables future features like `withLinkedState` or `withResource`. - Splitting state into per-key signals improves the performance, because the root is not the complete state anymore. ## Change to `STATE_SOURCE` Given: ```ts type User = { firstname: string; lastname: string; }; ``` ### Before ```ts STATE_SOURCE: WritableSignal<User>; ``` ### Now ```ts STATE_SOURCE: { firstname: WritableSignal<string>; lastname: WritableSignal<string>; }; ``` ## Breaking Changes ### 1. Different object reference The returned object from `signalState()` or `getState()` no longer keeps the same object identity: ```ts const obj = { ngrx: 'rocks' }; const state = signalState(obj); ``` **Before:** ```ts state() === obj; // ✅ true ``` **Now:** ```ts state() === obj; // ❌ false ``` --- ### 2. No signal change on empty patch Empty patches no longer emit updates, since no signal is mutated: ```ts const state = signalState({ ngrx: 'rocks' }); let count = 0; effect(() => count++); TestBed.flushEffects(); expect(count).toBe(1); patchState(state, {}); ``` **Before:** ```ts expect(count).toBe(2); // triggered ``` **Now:** ```ts expect(count).toBe(1); // no update ``` --- ### 3. No wrapping of top-level `WritableSignal`s ```ts const Store = signalStore( withState({ foo: signal('bar') }) ); const store = new Store(); ``` **Before:** ```ts store.foo; // Signal<Signal<string>> ``` **Now:** ```ts store.foo; // Signal<string> ``` --- ### 4.: `patchState` no longer supports `Record` as root state Using a `Record`as the root state is no longer supported by `patchState`. **Before:** ```ts const Store = signalStore( { providedIn: 'root' }, withState<Record<number, number>>({}), withMethods((store) => ({ addNumber(num: number): void { patchState(store, { [num]: num, }); }, })) ); store.addNumber(1); store.addNumber(2); expect(getState(store)).toEqual({ 1: 1, 2: 2 }); ``` **After:** ```ts const Store = signalStore( { providedIn: 'root' }, withState<Record<number, number>>({}), withMethods((store) => ({ addNumber(num: number): void { patchState(store, { [num]: num, }); }, })) ); store.addNumber(1); store.addNumber(2); expect(getState(store)).toEqual({}); // ❌ Nothing updated ``` If dynamic keys are needed, consider managing them inside a nested signal instead. ## Further Changes - `signalStoreFeature` updated due to changes in `WritableStateSource` - `patchState` now uses `NoInfer` on `updaters` to prevent incorrect type inference when chaining
Co-authored-by: Tim Deschryver <28659384+timdeschryver@users.noreply.github.com>
Generates and adds the properties of a `linkedSignal` to the store's state. ## Usage Notes: ```typescript const UserStore = signalStore( withState({ options: [1, 2, 3] }), withLinkedState(({ options }) => ({ selectOption: () => options()[0] ?? undefined })) ); ``` The resulting state is of type `{ options: number[], selectOption: number | undefined }`. Whenever the `options` signal changes, the `selectOption` will automatically update. For advanced use cases, `linkedSignal` can be called within `withLinkedState`: ```typescript const UserStore = signalStore( withState({ id: 1 }), withLinkedState(({ id }) => ({ user: linkedSignal({ source: id, computation: () => ({ firstname: '', lastname: '' }) }) })) ) ``` ## Implementation Notes We do not want to encourage wrapping larger parts of the state into a `linkedSignal`. This decision is primarily driven by performance concerns. When the entire state is bound to a single signal, any change - regardless of which part - - is tracked through that one signal. This means all direct consumers are notified, even if only a small slice of the state actually changed. Instead, each root property of the state should be a Signal on its own. That's why the design of `withLinkedState` cannot represent be the whole state.
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This is a non-breaking feature to support
linkedSignal
.This branch is based on #4795 which has to be merged first.
Please read the comment in #4871
withLinkedState
generates and adds the properties of alinkedSignal
to the store's state.Usage Notes:
The resulting state is of type
{ options: number[], selectOption: number | undefined }
.Whenever the
options
signal changes, theselectOption
will automatically update.For advanced use cases,
linkedSignal
can be called withinwithLinkedState
:Please check if your PR fulfills the following requirements:
PR Type
What kind of change does this PR introduce?
What is the current behavior?
Closes #4871
What is the new behavior?
Does this PR introduce a breaking change?
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