fifth release
Unstable nightly builds: uabea-windows.zip
The changelog is really long so here's the short and sweet version:
- Upgrade to Avalonia 11.0 (beta)
- Icons for assets in info listing
- Container listing in info listing
- Asset type filtering in info listing
- Coloring in view data window
- Rename bundle files in bundle editor
- Bundle compression progress bar in bundle editor
- Audio Plugin (thanks to SFGrenade)
- Update to AssetsTools.NET 3
- IL2CPP support (through Cpp2IL), you don't need to use il2cppdumper to make dummy dlls anymore
- New tpk format for better version handling (now opening PlayerSettings probably won't cause crashes!)
- Read LZ4 bundles without fully decompressing to memory
- Save over the original assets file instead of saving changes with a different file name (doesn't work on bundles yet, sorry)
What didn't make it into this release:
- Editing assets in UABEA without using a text editor
- Docking (will require a bit of a rewrite to make UABEA fully MVVM)
- Save over for bundles
- Addressables catalog.json patching. There's still no good way (besides the Python script which some people report doesn't work) to edit Addressables bundles.
What's in the future besides the above:
- Better command line support (probably will be a new program, not in UABEA)
- Merge bundles so you can add new assets (well requested, I know)
- Switch texture unswizzling for the texture plugin