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Add multiplicative blending #7868
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TimMonko
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brisvag:feature/multiplicative-blending
May 13, 2025
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@brisvag can you explain to me how this work? The
func_add
really threw me. 😂what are the contents of the
blend_func
tuple?Maybe a comment here would be interesting.
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It's trippy, yeah. I learned from https://www.khronos.org/opengl/wiki/Blending#Blending_Parameters
Maybe I'll just put a link, cause this requires some background.
The relevant bits are:
Blending equation:
(O = origin, D = destination, small is parameter, capitalized is the value itself)
"For example, if the blending you want is a straight multiplication of the source and destination colors, O = S * D, then you should set the GL_FUNC_ADD function. Then set the source parameter for that equation to GL_DST_COLOR, and set the destination parameter to GL_ZERO (we don't want to do addition, so null out the additive term). This will give O = D * S + 0 * D. "
Basically, we're using the destination color as a parameter for the origin color, and ignoring the destination color itself because it's already accounted for.