Stars
Scripts for batch rendering models using Blender. Tested with models from stanfords shapenet library.
BMVC 2017: Virtual to Real Reinforcement Learning for Autonomous Driving
A collection of header files that can ease OpenGL programming
A distributed rendering architecture for ray tracing huge scenes on commodity hardware.
High performance physically based renderer in C++11
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
A single-header C++ library for simplifying the use of CUDA Runtime Compilation (NVRTC).
A set of utilities for taking the pain out of Vulkan in header only modern C++
A collection of various awesome lists for hackers, pentesters and security researchers
Advanced shading language for production GI renderers
A Vulkan implementation of real-time PBR renderer
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.