This is a fix that adds custom resolutions, mod support and more to Metal Gear Solid & Metal Gear / Snake's Revenge within the MGS Master Collection, and many more M2ENGAGE titles.
- Metal Gear Solid
- Metal Gear / Snake's Revenge (Vol.1 Bonus Content)
- Contra Anniversary Collection
- Castlevania Anniversary Collection
- Castlevania Advance Collection
- Castlevania Dominus Collection
- Ray’z Arcade Chronology
- Darius Cozmic Collection Arcade
- G-Darius HD
See Lyall's MGSHDFix for the other games in the MGS Master Collection.
- Custom internal render resolution & widescreen support (MGS 1).
- Borderless/windowed mode.
- Corrects the monitor going to sleep during long periods with no input (e.g. during cutscenes).
- Control over Master Collection game patches.
Analog input (MGS 1).- Fixed by Konami officially via patch 1.5.0 on 13th March 2024.- Launcher skip (MGS 1, boots last launched game version).
- Skip intro logos.
- Modding support (MGS 1, via Ketchup - see below).
- Debug features (including stage select menu in MGS 1).
- Grab the latest release of MGSM2Fix from here.
- Extract the contents of the release into the game folder.
(e.g. "steamapps\common\MGS1" or "steamapps\common\MGS Master Collection Bonus Content" for Steam games).
- Open up the Steam game properties and put
WINEDLLOVERRIDES="dinput8=n,b;d3d11=n,b" %command%
in the launch options.
- See MGSM2Fix.ini to adjust settings for the fix.
'Ketchup' is a mod loader for MGS 1 in the Master Collection.
It currently supports PPF3 format mods to each ISO under the following folders in the "steamapps\common\MGS1" directory:
mods\INTEGRAL\INTEGRAL\0\
mods\INTEGRAL\INTEGRAL\1\
mods\INTEGRAL\VR-DISK\
mods\VR-DISK_US\
mods\VR-DISK_EU\
mods\MGS1_JP\0\
mods\MGS1_JP\1\
mods\MGS1_US\0\
mods\MGS1_US\1\
mods\MGS1_UK\0\
mods\MGS1_UK\1\
mods\MGS1_DE\0\
mods\MGS1_DE\1\
mods\MGS1_FR\0\
mods\MGS1_FR\1\
mods\MGS1_IT\0\
mods\MGS1_IT\1\
mods\MGS1_ES\0\
mods\MGS1_ES\1\
Where 0
and 1
refer to disk 1 and disk 2 respectively.
See makeppf for creating PPF3 patches/mods. PPF3 mods derived from original PSX CD releases should work correctly with Master Collection.
If your mods conflict with the built-in Master Collection patches, for the time being it may be useful to enable the DisableRAM
and DisableCDROM
settings in MGSM2Fix.ini.
Once all of the Master Collection patches have been identified and grouped (please help, there are lots!) this heavy-handed approach should no longer be necessary.
Additional mod formats may be supported in future.
Please report any issues you see. This list will contain bugs which may or may not be fixed.
Metal Gear Solid |
Many thanks to @Lyall and co. for MGSHDFix, from which this project derives its general structure;
@ShizCalev/Afevis, @Bud11 and @orzcode for contributing fixes and being generally helpful;
Countless people in the MGN Discord for testing and encouraging the project along;
Ultimate ASI Loader for ASI loading;
inipp for MGSM2Fix.ini reading;
spdlog for logging;
safetyhook for hooking;
Squirrel for one at least two virtual machines this project tinkers with;
Sqrat for Squirrel bindings in C++;
FunctionTraits for improving the safetyhook calling convention experience.