๐ BSc Computer Science | โก Real-Time Systems | ๐น๏ธ Multiplayer | ๐จ๐ปโ๐ป DevOps
Hi, I'm Mitch! I'm a software developer specializing in high-performance real-time systems. My primary focus is on learning multiplayer gameplay programming in Unreal Engine, with a strong interest in networking, physics simulations, and game scalability.
I'm also passionate about DevOps and CI/CD workflows, optimizing development pipelines for smooth, efficient deployments.
- Develop real-time applications with C++ and Unreal Engine
- Explore multiplayer gameplay mechanics (replication, latency handling, dedicated servers)
- Optimize high-performance systems for games and simulations
- Streamline DevOps workflows using Docker, Kubernetes, and CI/CD automation
๐ฎ Master multiplayer networking in Unreal Engine (server-client architecture, rollback netcode)
โ๏ธ Improve real-time system performance (profiling, memory management, parallel processing)
๐ Enhance DevOps skills for scalable game deployments and automation