8000 Releases · meikpiep/gauguin · GitHub
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Releases: meikpiep/gauguin

0.41.0

17 May 12:06
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Added

  • Adds support for an OLED friendly plain black background of remaining screens. This contains only
    the change of the background to plain black. Further modifications to support OLED displays may
    come in the future.
  • Highlights duplicates contained in possible numbers if the cells column or row already contains
    a cell with the value put into it. (reported by @Naomitr0n)

Changed

  • Changes save game format. (Uses null-able field to store the user value of a cell.)
  • Small theming enhancements like using dynamic color for the hint button.
  • Reword preference 'Pencil marks in 3x3 grid' to 'Layout of pencil marks' to clarify its purpose. (mentioned by @Portagoras)

Fixed

  • Fixes missing menu if the theme gets changed by the using via theme chooser.

0.40.0

27 Apr 19:18
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Added

  • Adds possibility to select multiple difficulty levels when creating a new grid.
  • Adds support for an OLED friendly plain black background of the main screen (first iteration).
  • Grid difficulties get persisted, avoids recalculation of difficulties when loading a grid.

Changed

  • Introduces versioning of the save game format with on-demand migration to the latest version.
    Caused by supporting multiple difficulty levels at once.

Fixed

  • Activate workaround with the new edge-to-edge layout on Android 10. (reported by @ddunlap4)
  • Fix layout issues regarding edge-to-edge layout, mostly dealing with tablets.

0.39.1

16 Apr 16:11
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Fixed

  • Avoid consuming key presses while playing when the key press is not related to Gauguin. Fixes
    devices not reacting on pressing the volume keys. (Reported by @madeleine313)

0.39.0

14 Apr 20:25
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Added

  • Adds translation into Russian. (By @LinJesUxUs, @mxmka1000 and others)
  • Lets you fill a cell of a single cage by long pressing onto the cell. (Requested by @NormPlum)
  • Supports Android 15 via target SDK version.
  • Implements edge to edge support. Please report any issues caused by this, as there are many
    dimensions and device types out in the wild.

0.38.0

09 Apr 20:34
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Added

  • Make the grid playable via physical keyboards (reported by @qzwongo):
    • <Digit> (0..9): Add or remove a possible value
    • <Meta> + <Digit> or <Shift> + <Digit> Fill in a value directly via
    • <Space> or <Enter>: Fill single possible via
    • <Del>: Delete all possibles of selected cell
    • <Backspace>: Undo last step
    • <?> show hint popup

0.37.2

08 Apr 18:20
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Added

  • Statistics: Highlight last game in scatter plot and streaks diagram. (Reported by @mcuteangel)

Changed

  • Statistics: Compress streak diagram to show one streak per column. Avoids redundant entries when
    showing long streaks. (Reported by @mccartney)

0.36.0

30 Mar 17:24
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Changed

  • Optimize for split screen on phones.

Fixed

  • Avoid sliding in the menu into the main screen by dragging from one side of the 8000 screen. This
    ensures that while interacting with the grid, the the menu does not start to slide in from the
    side. To open the menu, use the menu button located at the corner below.

0.35.0

17 Mar 20:39
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Changed

  • Speeds up new difficulty algorithm (only available in debug variant).
  • Speeds up creation of preview grid.

Fixed

  • Disable undo functionality if the current grid has already been solved.
  • Avoid change of focus when revealing the cells of the current cage.

0.34.1

03 Feb 19:51
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Added

  • More info if an exception occurs while loading grids.

Changed

  • Downgrade JSON dependency to hopefully fix exceptions when loading grids.

0.34.0

26 Jan 16:41
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Added

  • Adds separate choosing of the theme and night mode to use. Enables using dynamic colors in dark
    mode or using the system setting of the light/dark mode.
  • Debug version only: Adds new difficulty classification algorithm. It needs balancing and
    performance optimizations.

Fixed

  • Fixed a bug crashing the app if the settings dialog was opened and the device does not support
    dynamic colors.
  • Avoid setting dynamic color mode if the device is not capable of this feature.
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