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DXIndexBuffer struct.
Android #18: Commit eedde75 pushed by mdavisprog
January 29, 2025 22:42 2m 26s directx
January 29, 2025 22:42 2m 26s
Add defaultShaderLocs member in DXState.
Android #17: Commit a3bb1f3 pushed by mdavisprog
January 26, 2025 22:27 3m 19s directx
January 26, 2025 22:27 3m 19s
Use default anti-aliasing algorithms.
Android #16: Commit 05142ce pushed by mdavisprog
November 14, 2024 17:34 2m 38s directx
November 14, 2024 17:34 2m 38s
Change gray alpha format and properly swizzle components.
Android #15: Commit 01d24dd pushed by mdavisprog
November 13, 2024 22:16 2m 46s directx
November 13, 2024 22:16 2m 46s
Implement rlReadTexturePixels.
Android #14: Commit 5ca5b42 pushed by mdavisprog
November 12, 2024 03:51 2m 8s directx
November 12, 2024 03:51 2m 8s
Implement rlUpdateTexutre.
Android #13: Commit 2ff071f pushed by mdavisprog
October 21, 2024 23:40 2m 18s directx
October 21, 2024 23:40 2m 18s
Move samplers to descriptor heap.
Android #12: Commit 08eb61f pushed by mdavisprog
October 17, 2024 22:49 2m 10s directx
October 17, 2024 22:49 2m 10s
Use an optimized clear value when creating render target textures.
Android #11: Commit 4b7eff9 pushed by mdavisprog
October 16, 2024 21:36 2m 10s directx
October 16, 2024 21:36 2m 10s
Flip framebuffer textures when DirectX is enabled.
Android #10: Commit 0821a9f pushed by mdavisprog
October 3, 2024 18:41 2m 12s directx
October 3, 2024 18:41 2m 12s
Support for mouse capture and raw mouse input on windows platform.
Android #9: Commit 35417cd pushed by mdavisprog
September 17, 2024 21:01 2m 18s directx
September 17, 2024 21:01 2m 18s
Clear depth stencil buffer between drawing render batches.
Android #8: Commit e9c0518 pushed by mdavisprog
September 12, 2024 16:29 2m 21s directx
September 12, 2024 16:29 2m 21s
fix for hardcoded index values in vboID array (#4312)
Android #7: Commit ed70267 pushed by mdavisprog
September 12, 2024 16:25 2m 16s master
September 12, 2024 16:25 2m 16s
Clear depth stencil buffer between drawing render batches.
Android #6: Commit 3ee13fb pushed by mdavisprog
September 12, 2024 04:06 2m 30s directx
September 12, 2024 04:06 2m 30s
Transform texture data for PIXELFORMAT_R8G8B8.
Android #5: Commit 585c995 pushed by mdavisprog
September 8, 2024 04:17 2m 33s directx
September 8, 2024 04:17 2m 33s
Set buffer view size instead of appending.
Android #4: Commit 1f4a980 pushed by mdavisprog
September 6, 2024 23:03 2m 4s directx
September 6, 2024 23:03 2m 4s
Create upload buffer and properly copy to default buffer.
Android #3: Commit bc85161 pushed by mdavisprog
August 29, 2024 18:35 2m 42s directx
August 29, 2024 18:35 2m 42s
Mouse movement and button state updates.
Android #2: Commit e9ac0f4 pushed by mdavisprog
August 27, 2024 05:42 3m 17s directx
August 27, 2024 05:42 3m 17s
core_basic_window progress screenshot.
Android #1: Commit f16bb40 pushed by mdavisprog
August 22, 2024 00:49 4m 55s directx-progress
August 22, 2024 00:49 4m 55s
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