8000 mateeeeeee (Mate Buljan) / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View mateeeeeee's full-sized avatar

Block or report mateeeeeee

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Stars

Showing results

Toy software vulkan ICD implementation

C++ 20 2 Updated May 15, 2020

HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/

HLSL 64 8 Updated Feb 29, 2024
HTML 1 Updated Feb 3, 2025

Сross-platform Vulkan/OpenGL 3D engine for personal experimentation

C++ 294 13 Updated Jun 16, 2025

Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.

C++ 98 9 Updated May 24, 2025

A framework for rapid prototyping and development of real-time rendering techniques.

Python 914 67 Updated Jun 23, 2025

DX12 Path Tracer with ShaderToy interop

C++ 43 Updated Jan 13, 2025

Hydra-enabled GPU path tracer that supports MaterialX and MDL

C++ 316 20 Updated Jun 21, 2025

C++20, x86/x64 Hooking Libary v2.0

C++ 1,713 243 Updated Mar 27, 2025

Embeddable physically based renderer

C++ 421 15 Updated Jun 14, 2025

WinPixEventRuntime + decoder + tests

C++ 85 10 Updated Mar 27, 2024
HLSL 417 70 Updated Jun 10, 2025

An unofficial reference implementation of the C Minus Minus Compiler

C++ 57 3 Updated Feb 3, 2025

Abstraction layer over Khronos Vulkan API

C++ 299 11 Updated Jun 24, 2025

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

C++ 622 42 Updated Jan 14, 2025

GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.

C++ 428 17 Updated Jun 20, 2025

A native, user-mode, multi-process, graphical debugger.

C 5,055 227 Updated Jun 23, 2025

Real-time Direct3D 12 path tracer

C++ 350 18 Updated May 9, 2025

Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.

C++ 112 4 Updated Jun 19, 2025

GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7

C++ 228 24 Updated Oct 23, 2024

The main repository for the FidelityFX SDK.

C++ 1,162 127 Updated May 8, 2025

NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games

C 908 88 Updated Apr 9, 2025

Intel XeSS SDK

C 729 48 Updated Mar 17, 2025

Making it easier to work with shaders

C++ 4,168 315 Updated Jun 24, 2025

The Minimalistic x86/x64 API Hooking Library for Windows

C 4,938 948 Updated May 18, 2025

Frame profiler

C++ 12,126 819 Updated Jun 23, 2025

A generic post-processing injector for games and video software.

C++ 4,609 597 Updated Jun 21, 2025

RTX Global Illumination (RTXGI)

C++ 729 61 Updated Feb 5, 2024

AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games with C# scripting support.

C++ 339 22 Updated Jul 25, 2024

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 1,965 189 Updated Feb 9, 2024
Next
0