The goal of this C++ library is to load dynamic libraries (.so, .dll, .dylib) and access its C and C++ functions and global variables at runtime.
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-
OS: Works on
Linux
,MacOS
andWindows
-
Compilers: Works with
GCC
,Clang
,MSVC
andMinGW
You can install dylib
from vcpkg or conan center:
vcpkg install dylib
conan install --requires=dylib/3.0.0
You can also fetch dylib
to your project using CMake
:
include(FetchContent)
FetchContent_Declare(
dylib
GIT_REPOSITORY "https://github.com/martin-olivier/dylib"
GIT_TAG "v3.0.0"
)
FetchContent_MakeAvailable(dylib)
The dylib::library
class can load a dynamic library from a relative or a full path:
// Load "foo" library from relative path "./plugins"
dylib::library lib("./plugins/libfoo.so");
// Load "foo" library from full path "/lib"
dylib::library lib("/lib/libfoo.so");
The dylib::library
class can add filename decorations to the library name.
You can use dylib::decorations::os_default()
to add default OS decorations to the library name.
You can also use dylib::decorations
to add custom decorations to the library name.
// No decorations added
// Windows -> "foo.lib"
// MacOS -> "foo.lib"
// Linux -> "foo.lib"
dylib::library lib("./foo.lib");
// Default OS decorations added
// Windows -> "foo.dll"
// MacOS -> "libfoo.dylib"
// Linux -> "libfoo.so"
dylib::library lib("./foo", dylib::decorations::os_default());
// Custom OS decorations added
// Windows -> "foo.dll"
// MacOS -> "libfoo.so"
// Linux -> "libfoo.so"
auto custom_decorations = dylib::decorations(
DYLIB_WIN_OTHER("", "lib"), DYLIB_WIN_OTHER(".dll", ".so")
);
dylib::library lib("./foo", custom_decorations);
get_function
Get a function from the dynamic library currently loaded in the object
get_variable
Get a global variable from the dynamic library currently loaded in the object
// Load "foo" dynamic library
dylib::library lib("./foo", dylib::decorations::os_default());
// Get the C function "adder" (get_function<T> will return T*)
auto adder = lib.get_function<double(double, double)>("adder");
// Get the variable "pi_value" (get_variable<T> will return T&)
double pi = lib.get_variable<double>("pi_value");
// Use the function "adder" with "pi_value"
double result = adder(pi, pi);
// Load "foo" dynamic library
dylib lib("foo");
// Get the C++ functions "to_string" located in the namespace "tools"
// The format for the function arguments is the following:
// type [const] [volatile] [*|&|&&]
auto int_to_string = lib.get_function<std::string(int)>("tools::to_string(int)");
auto double_to_string = lib.get_function<std::string(double)>("tools::to_string(double)");
// Get the variable "pi_value" located in the namespace "global::math"
double pi = lib.get_variable<double>("global::math::pi_value");
std::string meaning_of_life_str = int_to_string(42);
std::string pi_str = double_to_string(pi);
get_symbol
Get a C or C++ symbol from the dynamic library currently loaded in the object
native_handle
Returns the dynamic library handle
dylib lib("foo");
dylib::native_handle_type handle = lib.native_handle();
dylib::native_symbol_type symbol = lib.get_symbol("pi_value");
assert(handle != nullptr && symbol != nullptr);
assert(symbol == dlsym(handle, "pi_value"));
load_error
This exception is raised when the library failed to load or the library encountered symbol resolution issues
symbol_error
This exception is raised when the library failed to load a symbol
Those exceptions inherit from dylib::exception
try {
dylib lib("foo");
double pi_value = lib.get_variable<double>("pi_value");
std::cout << pi_value << std::endl;
} catch (const dylib::load_error &) {
std::cerr << "failed to load 'foo' library" << std::endl;
} catch (const dylib::symbol_error &) {
std::cerr << "failed to get 'pi_value' symbol" << std::endl;
}
A full example about the usage of the dylib
library is available HERE
To build unit tests, enter the following commands:
cmake . -B build -DDYLIB_BUILD_TESTS=ON
cmake --build build
To run unit tests, enter the following command inside build
directory:
ctest
If you have any question about the usage of the library, do not hesitate to open a discussion
If you want to report a bug or provide a feature, do not hesitate to open an issue or submit a pull request