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Pixar
- San Francisco, CA
- magnuswrenninge.com
Stars
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
stb single-file public domain libraries for C/C++
OpenVDB - Sparse volume data structure and tools
An Open-Source subdivision surface library.
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
magnusw / Field3D
Forked from imageworks/Field3DA library for storing voxel data on disk and in memory.
[NO LONGER MAINTAINED] A library for storing voxel data on disk and in memory.
A color management framework for visual effects and animation.
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"