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This repository provides motion datasets collected by Bandai Namco Research Inc
Yu Tian et al. "CR-GAN: Learning Complete Representations for Multi-view Generation", IJCAI 2018
Pytorch implimentation of [CVPR 2017] Representation Learning by Rotating Your Faces
head pose estimation
Face alignment & Anime FFHQ alignment
An implement of Disentangled Representation Learning GAN for Pose-Invariant Face Recognition
CVPR 2023: PAniC-3D Stylized Single-view 3D Reconstruction from Portraits of Anime Characters
Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision
📚 A collection of sketch based application papers.
This repo contains two pixiv datasets: "colored-sketch pairs" and "popular pixiv images"
Exploring the types of losses and decoder functions for regressing to voxels, point clouds, and mesh representations from single view RGB input.
Anime Face Detector using mmdet and mmpose
Static Bezier Function Generator (C++17) for Free Form Deformations (FFD).
Source code for the paper "ConTesse: Accurate Occluding Contours for Subdivision Surfaces"
Fast (er) implementation of dual contouring which avoids the octree
An implementation of the Dual Contouring algorithm based on the reference code
Real-time meshing the contours of 3D scalar fields with the dual contouring algorithm in plain C++ and OpenGL/CUDA. Along with seam handling and growable octrees.
A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.
This is the project realized for my master's thesis in Computer Science, it consists of an application that applies the non-photorealistic rendering technique of "Suggestive Contours" to terrains g…
Suggestive Contours GPU Implementation
Decimate mesh and render suggestive contours and highlights for non-photorealistic rendering
Computer Graphics Concept tested using OpenGL - Line Drawing, Polygon Filling, 2D Transformations, 3D lightning, Textures etc
Thick line drawing on the GPU for openFrameworks.