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v0.5.5.1-e0.0.3.0

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[DBEditor] Version and cleaning

v0.5.5.1-e0.0.2.2

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[All] Versions

v0.5.1.0-e0.0.2.0

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[DBEditor] Version

v0.5.0.0-e0.0.1.3

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[DBViewer] Updated to v0.5.0.0

v0.4.2.0-e0.0.1.3

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[DBEditor] Added more character information

- Added tab page for owned objects like Pets and Houses
- Character Stats tab now contains more stats
- Character class name now has it's name as well as it's individual skill trees displayed

v0.4.1

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Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Update to DBViewer Version 0.4.1.0 and DBEditor 0.0.1.1 (#6)

* Fix map coordinate constant

* -add: water bodies loading

Added support to load AAEmu water bodies definitions onto the map as paths.

* -add: more loot information

Calculated more accurate rates

* -add: real name of a doodad's phase in the execute tree

Added localized names to the doodad execution tree.
Also added this name for ``next_phase`` fields in the tree.

* -add: human readable time values in execute tree

* -add: EF base for editor

* wip

* -add: implemented @NPC_GROUP_NAME()

* -add: vehicle tab

* -fix: Next Event node on skill plot tree

Fixed a issue with next event nodes where event_id field was loaded incorrectly

* -add: server db structures

* -add: basic account reading

* -add: loading of localized texts

* -add: localization support

Added support for changing and saving localization settings on the fly.

* -add: version display, fix duplicate localize loading

* -add: ICS SKUs can now be edited and saved

* -wip: shop item editor page

* -wip: shop item editor

- Shop items can now be edited
- Mock version of the menu editor added

* -fix: namespace consistency

* -wip: shop item page editor

- Added code to handle tab switching, and basic support for dragging shop items into the tab.
- No saving of tab settings is done yet

* -add: Drag-and-Drop can now add items

Drag-and-drop items onto the tab page will now add them to the IcsMenu table

* -add: auto all items button and easy shop items

- Added code to auto-create accompanying shop item for new SKUs if shop entry is left blank or zero
- Added button that can be used on the "All Items" tabs of the shop to auto-generate their contents.
- Changed the crash can icon

* -update: drawing

Tweaked the populating of the lists a bit

* -optimize: loading speed

Added caching for loading item and icon data from the compact.sqlite and game_pak's icon files.
This greatly increases the speed of populating the lists in the ICS editor (about 8 times faster now).
LINQ is sometimes just really slow ...

* -add: selection details

Changed SKU Select Type and Event Type fields to dropdown lists that better represent what they do.

* -add: models for audit_ics_sales

Added EF support for ``audit_ics_sales`` table.
Moved some of the EF code to it's own files.
Removed nullable from EF fields that didn't need them. (also adjusted the tables on AAEmu to reflect this)

* -update: cash shop editor instructions

* -add: custom property zone groups

The field "zone_id" will now decode to both the zone key and the zone group id

* -update: Updated all porjects to .NET

---------

Co-authored-by: Indrek Ardel <indrek@ardel.eu>

v0.4

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Merge branch 'master' into develop

v0.3.7

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-add: Even more Doodad details

In the doodad workflow, item_id, *skill_id and item_category_id will now also append their localized names for easier reading and understanding.
Updated version number, and implemented code that allows you to keep settings of older versions without having to set the program up again.

v0.3.3

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-add: customizable popup menu for map

You can now use customizable popups from the map viewer when you right-click it.
If you click on a sub-menu item, it will copy the related info to clipboard. The menus can be customized for every type of Point of Interest added.
Check the example menus in data/*.menu and the source at MapViewForm.AddMenuItems() for more info.

v0.3.1

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-add: grid size select

Added grid size selector for when units are selected.
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