This is a quick demonstration of using random number generation and perlin noise to create terrain maps.
rl-terrain
may well grow into a map generation / editing tool for a game down the road.
- Clone the repository
git clone https://github.com/ZachZimm/rl-terrain.git
- CD into the repository
cd rl-terrain
- Initialize the project
go mod fmt
- Build the project
go build -v
- Run the binary
./rl-terrain