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HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Curated list of project-based tutorials
Windows Calculator: A simple yet powerful calculator that ships with Windows
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类
Framework for Unity that includes lots of useful utility functions and helper classes.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
Event-driven network library for multi-threaded Linux server in C++11
为 Unity 准备的使用 TCP + JsonUtility + Task 实现的极简的现代网络框架,支持 RPC 和常规消息收发。使用 upm 管理,对项目文件 0 侵入;A minimalistic modern networking framework prepared for Unity using TCP, JsonUtility, and Task to implement s…
参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…