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Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
2D and 3D game engine based on OpenGL OpenGL ES and Vulkan
[abandoned] C99 cross-platform 3D game engine with absolute minimum of external dependencies
GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Game engine written in C++ with ease of use and next-gen parallel computing in focus.
A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.
Walnut is a simple application framework for Vulkan and Dear ImGui apps
GlistEngine is a cross platform OpenGL game engine written in C++
The Great War has been created by Wolferos with the help of the Community.
Lightweight C++ string type with a configurable local buffer
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
A fast entity component system (ECS) for C & C++
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
Pony is an open-source, actor-model, capabilities-secure, high performance programming language