This is a tutorial project that demonstrates how core mechanics of the game The Case of the Golden Idol can be implemented in Godot 4.
The Case of the Golden Idol is a detective game in which you pick clues from various texts spread across multiple scenes in various scenarios. You then use those clues to build a dossier of sorts, by filling in the blanks, that summarizes your read on the situation and the conclusion, resolving each scenario.
In this tutorial you will learn how to utilize RichTextLabel
, RichTextEffect
,
and the built-in drag'n'drop system in Godot to implement this core mechanic.
Read the complete tutorial now!
Or simply check out this project using git
and investigate the code yourself!
This project is compatible with Godot 4.3.
This project is not based on the actual implementation in the game, but is an experiment in how this can be achieved based on the information available to players of the game.
This project is not affiliated with Color Gray or The Golden Idol franchise.
This project is provided under an MIT license.