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BRG Waves Demo - Unity Water Surface Simulation

A project demonstrating water wave simulation using Unity 6000.0.47f1 with BRG (Burst/Jobs/ShaderGraph) optimization techniques.

Key Features

  • GPU-accelerated wave simulation using BRG pipeline
  • Raindrop interaction system with dynamic wave generation
  • Burst-compiled job system for high-performance calculations

Demo

Demo

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