Stars
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
Official PyTorch implementation of One-Minute Video Generation with Test-Time Training
This package contains the original 2012 AlexNet code.
Official implementation of IADB (Iterative α-(de)Blending: a Minimalist Deterministic Diffusion Model), published at Siggraph 2023.
Code for ECCV 2024 paper "Fast Registration of Photorealistic Avatars for VR Facial Animation"
Train universal codec avatars
[CVPR 2024 - Oral, Best Paper Award Candidate] Marigold: Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation
TEMPEH reconstructs 3D heads in dense semantic correspondence from calibrated multi-view images in about 0.3 seconds.
A collection of resources and papers on Diffusion Models
Official Implementation for "TEXTure: Text-Guided Texturing of 3D Shapes"
Implementation of the proposed Spline-Based Transformer from Disney Research
Offical codes for "AutoVFX: Physically Realistic Video Editing from Natural Language Instructions."
High-Resolution Image Synthesis with Latent Diffusion Models
Curated list of project-based tutorials
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
Official repo for DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image (CVPR 2022).
GLIDE: a diffusion-based text-conditional image synthesis model
[NeurIPS 2022] Official pytorch implementation of EpiGRAF
Official implementation of arxiv paper "4K-NeRF: High Fidelity Neural Radiance Fields at Ultra High Resolutions"
High-performance TensorFlow library for quantitative finance.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Official implementation of the Discrete Optimization and Smooth Discrete Optimization papers
A Code Release for Mip-NeRF 360, Ref-NeRF, and RawNeRF
Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"
Bringing Characters to Life with Computer Brains in Unity