Stars
Example project for "Blend Modes in Unity" article
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
This technique is designed to instance Characters(SkinnedMeshRender).
Simple but very fast GPU vertex shader based animation system for Unity.Entities
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependen…
Bake Legacy Animations into Textures. Targeting ECS
Simple Boids simulation example using Unity ECS.
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
An example of a simple performant sprite renderer using Unity's new ECS system
Script that helps you to manage Object Pooling in Unity.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Entitas Shmup - An advanced example project to teach how to use Entitas with Unity physics and unit test
Unity C# reference source code.
graydon / rust
Forked from rust-lang/rustpersonal fork for work on rust language
Example project for UnityEditorInternal.ReorderableList in Unity 4.5