Tags: Vinteus/CustomPlayerModels
Tags
0.6.19a Increased Quick Access keybinds to 16 Added alphabetical sorting to animation test custom layers dropdown Updated Spanish translations (tom5454#673) Fixed arms breaking in 1.21.2 snapshot versions Fixed Gesture Gui keybinds not working Fixed Export popup showing an error (Closes tom5454#669) Fixed log spam in the models menu and gesture gui Fixed quick actions crashing (Closes tom5454#670) Fixed model loading breaking when using over 256 animations Fixed game crash with corrupted animations (Closes tom5454#668) Fixed setup/finish animations not loading for custom poses Fixed custom layers dropdown not showing the correct value in the slider name
0.6.18a Added animation must finish option to animations (tom5454#486) Added value layer interpolated setting, improved value layer interpolations Added max value setting to value layers (sliders snap in gesture gui now) Added repeat to spinners when holding down mouse (tom5454#651) Added a hidden from gesture gui (useful for animations with /cpmclient) Drop Down menus and toggle layers use the available parameter space more efficiently (experimental export only) (Closes tom5454#608) Increased max data block size in exported models to 16 MB Extruded cubes now count to cube count for safety settings (3/4 of a cube) The Show Names toggle is now saved Editor QoL: - Shift+Add Frame adds an empty frame - Added clear frame button to animation dropdown - Animation Data paste won't clear the clipboard - New Animation Frame keybind - Added Make Armor and Make 2nd layer to Edit/Tools - Added an indicator to light level animation in the editor - Added an Invert Camera Y option to settings Updated to BTA 7.2-pre2 Ported to Quilt 1.21, Fabric 24w35a Updated Spanish translations (tom5454#625) Added Brazilian Portuguese translations (tom5454#624) Updated Simplified Chinese translations (tom5454#623, tom5454#649) Fixed crash when opening the config screen from the modlist on NeoForge 1.21 Fixed player head items not showing on 1.20.6+ Fixed wiki sidebar not loading the localized variant Fixed open wiki tooltip not opening the localized variant Fixed Export Update allowing incompatible update exports Fixed finish animations breaking with value poses (Closes tom5454#647) Fixed gui animation jittering on NeoForge 1.21 BB: Fixed null objects breaking the animator in BlockBench with the plugin installed (Closes tom5454#643)
0.6.17b 1.21 port Added 1.20.6 scaling support to bukkit plugin Added CommandAPI support on Bukkit plugin, fixing issues with the cpm command on Bukkit Updated to BTA 7.2-pre1 Fixed enchanted armor on 1.8.9-1.12.2 (Closes tom5454#617) Fixed bukkit plugin not working on old versions (1.8)
0.6.15a Added /cpmclient command Subcommands: - profile <name>: open the social settings menu for player - safety: opens the safety settings - animate <animation> [value]: play animation - set_model <model file>: change your model - reset_model: remove your selected model Added Safe Fall Distance Scaling (1.20.5+) Added attack speed attribute scaling Editor QoL: - Added Export UV Map under Edit/Tools - Editable display names for roots - Improved part highlights - Set Part Name Color - Multi-select parts with animation editor Updated Spanish and Chinese translations (tom5454#563, tom5454#559) Translatable wiki pages 24w10a port Fixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases. Fixed value layer default value showing negative (Closes tom5454#553) Fixed model elements getting stuck inside the animation system after delete (Closes tom5454#536) Fixed scaling staying stuck on model disable/switch (Closes tom5454#546) Fixed first person hand rotations not wrapping around correctly (Closes tom5454#574) Fixed initial part pose not copying over (Closes tom5454#575) Fixed fill UV not working with per-face uv Fixed parts tree scrolling to the bottom in some cases Web: Fixed Fill UV not working
0.6.14a Experimental export option: New export format in Beta: - Removed cube size limits (Closes tom5454#269, Closes tom5454#231) - Removed animation length limit (Closes tom5454#108) - Fixed visible and color animations not working correctly (Closes tom5454#323, Closes tom5454#339, Closes tom5454#280) Ported to 1.20.4 Pehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4 Vanilla scaling support on 1.20.5 (23w51b) Scaling changes: (Closes tom5454#452) - Added the ability to set scaling method: - Use /cpm scaling <type> method [player] <attribute/pehkui/disable/default/...> - Disabling the scaling methods acts like if the scaling mod isn't installed - Added /cpm scaling reset <player> - Relogging isn't required anymore, changes apply immediately - Added attribute based scaling (doesn't require pehkui, works on 1.12 and older and bukkit) - See the new Scaling wiki page Added the option to hide in-game warning messages in chat (Closes tom5454#534) Added Crawling animation (Closes tom5454#437) Updated Spanish and Chinese translations (tom5454#526, tom5454#532) Added Russian translation (Closes tom5454#535) Fixed head yaw animations breaking in boats (Closes tom5454#527) Fixed head pitch not displaying correctly in the editor Fixed model selector not working when not in-game Fixed setup/finish animation selector dropdown not showing in the right place Fixed color picker spinners going out of bounds Fixed non layer controlled gestures not working in the gestures gui Fixed sodium crash with skulls on 1.20.2 (Closes tom5454#538) Fixed jump height not working on 1.20+ Fixed animated textures not showing in models menu and web viewer Fixed setup and finish animations breaking when the model is shown multiple times (Closes tom5454#539) Fixed part tree scrolling to the bottom when clicking on nothing/Root (Closes tom5454#530) Fixed sneaking animation playing a tick ahead (Closes tom5454#151) Fixed UVs can't be selected or moved when out of image bounds Blockbench plugin: Fixed view in embedded editor not working
0.6.13a Updated translations (tom5454#498, tom5454#499) Updated ViveCraft support to 1.1.0 Made Model Properties into a separate gui Added a button to convert a template project to a normal one NeoForge 1.20.2 port Pehkui support on 1.20.2 Fabric Fixed tag editor crash with circular tags (Closes tom5454#497) Fixed version check holding up all network actions on malformed version check file Fixed networking bug on 1.20.2 (Closes tom5454#504) Fixed CTing visible breaking in the editor Fixed Head Yaw and Pitch animations rotating the head with Play vanilla animations off Fixed iris and ad astra crashing (Closes tom5454#506) Fixed Head Yaw locking to one direction with quick movements (Closes tom5454#502) Fixed rounding in spinners failing in rare cases and showing an error popup Fixed 1.19.3 fabric not loading (Closes tom5454#518) Fixed 1.19.0 fabric not loading Fixed a potential command execution vulnerability with native file choosers on Linux and malicious resource packs Fixed gestures and layers stop working with too many layers (Closes tom5454#503) Fixed gesture data desync after model reload (Closes tom5454#522) Fixed social settings not showing the correct model if the other player is too far away
0.6.12 1.20.2 port Updated Chinese and Spanish translation (tom5454#490, tom5454#495) Tag Editor beta - Create model specific item, block, entity or biome tags - Only available through OSC (for now) Editor QoL: - Added draggable Popup windows - Health, Hunger, Air animations show the current value - The `(2)` counts up on duplicate (Closes tom5454#491) - Improved editor icons (Closes tom5454#485), and various other gui improvements - Added lock part keybind - Added paste part data to all frames - Added display toggle: show outlines - Added find element keybind - Added mouse wheel scroll sensitivity to keybind options Added reset value layer keybind (CTRL+keybind will reset all) Fixed gizmo breaking when dragging outside of the 3d area Fixed spyglass item not rendering in the correct place in the editor Fixed some buttons missing translations Fixed Open Recent not updating in some cases Fixed head rotation animations not showing in the editor Fixed animation editor shows frame 0 in the first frame Fixed part locking not saving on roots OSC: - Fixed value layers not outputting - Fixed log spam with certain gestures
0.6.11a Updated Spanish base translations (tom5454#481) Updated Simplified Chinese translation (tom5454#482) Added a warning message when connecting to offline servers Editor QoL: - Added a warning if animated texture regions overlap - Added part locking - Added 'Copy Transform from original' quick action when duplicating Added animations: - Using brush animations - Head rotation animations Added biome and entity tags system - Only available through OSC for now Ported to 1.20.2 Pre Release 2 Fixed crash with Cosmetic Armor fabric Fixed player heads with Optifine on 1.19.4 and 1.20 Fixed armor on 1.20 Optifine Fixed glow not working in first person with Iris (Closes tom5454#473) Fixed skulls not showing glow layers with Iris Fixed crash on fabric 1.16 and older (Closes tom5454#472) Fixed export crash (Closes tom5454#483) Fixed editor ui not updating correctly in some cases (Closes tom5454#476) Fixed paste showing incorrect error messages Fixed editor now shows the correct error message on corrupted install Fixed armor root duplications not loading in the editor (Closes tom5454#479) Fixed more than 255 animations breaking when exporting
PreviousNext