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release-1.20.1-4.0-462

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More misc fixes

Additions
=========

* Enhanced Ladder effects apply to Chipped's ladders by default (gamma-delta)

Fixes
=====

* Fix Variant Selector having a deadzone when you have lots of variants (copygirl)
* Fix Variant Selector pick-block edge cases (copygirl)
* Show unstackable blocks (like beds) in the Usage Ticker (copygirl)
* Fix various problems and crashes with non-english system locales
* Fix Redstone Randomizer not sending enough block updates
* Fix an infinite pickarang glitch
* Fix binding "Back Button Keybind" to a mouse button instantly kicking you out of the options screen
* Fix Reacharound Placing always placing bottom slabs above y=1 since it used the wrong coordinates

Translations
============

* Update English spelling variants in `en_gb` and `en_nz` (Qwerty97475)
* Update Chinese localization (Hanekmio, qznfbnj)
* Update Brazillion Portugese localization (Xlr11)
* Fix invalid JSON in Ukranian localization file

release-1.20.1-4.0-461

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Additions

- Seed Pouch recognizes plants from a few other mods (CyberRat7)
- Greener Grass module recognizes blocks from "Grass Slabs, Carpets, & Stairs" as grass (tomprince)
- Added tag for where oretoises can spawn in (MehVahdJukaar)

Fixes

- Fix client-only events in common code (MehVahdJukaar)
- Fixed chute, grates, and magnets (MehVahdJukaar)
- Remove hacky RequiredModTooltipHandler thing (MehVahdJukaar)
- Try and fix the Lootr integration (wiresegal, MehVahdJukaar)
- Fix non-discoverable enchantments showing up in the Matrix Enchanting Table (wiresegal)
- Fake players can no longer hold chickens (MehVahdJukaar)
- Fix hint tooltips not working in JEI (mezz)
- Fix SlabToBlocksModule finding the wrong recipe for certain slabs (autumn-puffin)
- Fix missing plank tags for vertical planks (littlej541)
- Fix missing boat / chest boat tags on Azalea boats (cassiancc)
- Fixed crate and crafter tile entities not having correct isValid method causing crashes when using the menu and breaking the block (MehVahdJukaar)
- Poke something related to sound events, which might fix the mystery NoFog issue but might just make it crash in a different way, I seriously don't know dude (quat)
- Fix Iron Ladder not having a collision box lol (quat)
- Work around Mixin Audit-related crashes in a development workspace (quat)

Localizations

- Update Traditional Chinese localization (yichifauzi)
- Update Russian localization (kkylern)
- Update Japanese localization (Abbage230)
- Add Chilean Spanish localization (Ganbare-Lucifer)
- Add English - New Zealand localization (XlosVM)
- Update Italian localization (Mickeon)

release-1.20.1-4.0-460

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Re-built and published because for some arcane reason previous versio…

…n didn't work?

release-1.20.1-4.0-459

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Changelog:

- Fallen logs can rarely spawn on water

- Fallen logs can no longer spawn on ice and other non terrain blocks (added tag for them)

- Fallen log decoration (moss and vines) are now biome temperature and humidify dependent. No more moss in snowy biomes

- Freestanding ladders will now break off the wall when you break the top block

- Matrix Enchanting Table appears in creative if automaticallyConvert is off

- Fixed Skull Pikes not functioning when there's a block on top, by lowering the detection point

- Fixed Hanging sign recipes using log instead of stripped log

- Fixed pickarang logic for hardness calculation not using the item correctly. AS a consequence this fixes some exploits with it

- Pickarang will now emit block particles when hitting a block it cant break

- Creative players can break any block with a pickarang

- Added unique pickarang damage type and death message

- Added a (temporary) beach zombie villager texture

release-1.20.1-4.0-457

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Changelog:

- Magnet particle color is entirely determined by its texture

- removed green magnet particles config

- magnets emit some light when on

- magnet models are now partially emissive when on

- Added more mobs to magnet pull whitelist (some from alex caves)

- improved magnet auto detection of magnetic blocks

release-1.20.1-4.0-456

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Changelog:

- Magnet particle color is entirely determined by its texture

- removed green magnet particles config

- magnets emit some light when on

- magnet models are now partially emissive when on

- Added more mobs to magnet pull whitelist (some from alex caves)

- improved magnet auto detection of magnetic blocks

release-1.20.1-4.0-455

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Changelog:

- Magnets can now push multiple blocks at once

- Magnets can now pull blocks through semi transparent blocks, including other moveable ones like rails

- Variant selector will properly delegate method calls to the selected block placement logic

- Enhanced ladders features will now only be applied to blocks in the quark:ladders tag

- Fixed an issue with NarratorReaduout module and its keybinds not being registered if module is turned off

release-1.20.1-4.0-454

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Changelog:

- Fixed a crash when middle clicking a block and having Variant Selector module off

- Middle clicking a variant block while NOT having its parent variant in hand will now make you select the latter

release-1.20.1-4.0-452

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Changelog:

- Fixed pathfinder quill duplicating when used in offhand

- Fixed magnets only pushing armor items

- Fixed magnets pushing players regardless of whether they have armor or not

- Rune colors are now extensible. Custom ones can be added by mods

- Variant selector and rotation lock HUD overlays can now render similar to crosshair, Improving visibility in bright environments

- You can now middle click a block to select it with variant selector, either when you have a variant block or a hammer in hand

- Variant selector wheel wont appear anymore for blocks with no variants

- Hammer won't play swing animation when it didn't change a variant

- Fixed magnets not pulling certain magnetic items

release-1.20.1-4.0-451

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Changelog:

- fixed pathfinder quill duplicating when used in offhand

- fixed magnets only pushing armor items

- fixed magnets pushing players regardless of whether they have armor or not

- Rune colors are now extensible. Custom ones can be added by mods
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