With the help of the HTML5 getUserMedia function and the canvas element, we are able to detect and track marked objects. If you are interested in the code or our project in general you can find more information on our blog.
Live demo: http://wwaaijer.github.io/swarm_tracking_system/tracker.html
/tracking
The track and control system of this project.
doodlebot.ino
The software on the doodlebot.
PCB DoodleBot Rev4.ewprj
The PCB design for the doodlebot
server.js
An Node.js application for the communication between the tracker and the doodlebot