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Releases: Tshmofen/waterways-net

Waterways .NET v1.0.1 - Export Fix

21 Dec 12:24
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Changes

  • Updated all C# scripts to exclude anything connected to Editor when TOOLS are not available (editor is not included in the build).

Notes

  • Those changes will not allow to use BaseMeshGenerator.TryAssociateGizmo(...) and all contents of the WaterwaysPlugin except for PluginPath and RiverControlNodePath on exported project, but it should not be an issue as they are only used for Editor interaction and only were preventing export before.

Waterways .NET v1.0.0 - Major Update

09 Jun 23:09
1ef8f8b
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Changes

  • Completely re-structured and rewrote the systems to be split into several helper classes and utils.
  • Updated Gizmo behavior to allow rivers selection, ensured correct axis mappings and made points adding be aware of nearest Curve end point.
  • Made Gizmo path become transparent when node is not selected, instead of completely not showing it.
  • Added option to recenter RiverManager node to average Curve points location.
  • Moved shader property generation into a separate resource to improve main logic readability.
  • Added RiverManager duplication support, now it automatically makes all necessary resources unique.
  • Updated test scene to show possible waterfall setup.
  • Fixed bug with call deferred message that was caused by Godot spawning several gizmos.
  • Lava shader is removed as it is wasn't working properly.
  • Debug shader is removed as redundant.

Notes

  • This release extensively reworks the way RiverManager was structured, previous versions are incompatible and will need to be recreated again.

Waterways .NET v0.1.3 - Rework

19 Feb 00:34
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Changes:

  • The Buoyant system and height baking is replaced with the new FloatSystem, see documents section for more info.
  • RiverGizmo is now completely disappears when RiverManager node is not the last selected node.
  • RiverGizmo` the end and start points of the river is not connected anymore.
  • Some GUI was removed because of redundancy.
  • Flow/height baking is removed.
  • Fixed not-immediate river updates.
  • Updated test scenes (not included in the files below, see repo)
  • In-general code refactoring and improvements.

Waterways .NET v0.1.2

11 Feb 14:59
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Changes:

  • Fixed SystemMapRenderer use of existing World3D that was leading to incorrect height map baking.
  • Fixed baking raycasting that was leading to incorrect bake with terrains.

Waterways .NET v0.1.1

30 Dec 21:29
f851478
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Changes:

  • Fixed rare Godot crash on assembly rebuild

Waterways .NET v0.1.0

24 Dec 23:07
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First version after rewrite

0