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release-0.7.0.23

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Release 0.7.0.23

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Fix sprite aliasing when X position is below 32. #57
Added vertical "blank" lines in the GPU rendering to simulate all the SOL lines.

release-0.7.0.22

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Release 0.7.0.22

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Fixed the Timers to properly count up/down and return a non-zero value.
This way, the BASIC function "timer()" returns a value and the "event()" function can be used.

release-0.7.0.21

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Release 0.7.0.21

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Add GIF and JPG asset loading.

release-0.7.0.20

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Release 0.7.0.20

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Included missing bin files in setup application.

release-0.7.0.19

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Release 0.7.0.19

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Updated the firmware to 01.04.2025.
Fixed the Window X and Window Y fields in the Tile Editor.
Added Gamma correction table on load of the machine.

release-0.7.0.18

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Release 0.7.0.18

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Added IEC class to fake the IEC bus.
Updated the uploaded to allow for a file name zero.0 in bulk.csv to just erase the sector.
Updated the mouse tracking code for the F256 machines.  This is now done on SOF instead of using the MouseMove event.

release-0.7.0.17

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Fixed a CPU defect with DirectPageIndirect addressing.

release-0.7.0.16

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Release 0.7.0.16

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Another attempt at fixing pesky BCD substraction issue.
Fix the Uploader dialog to send reset program signature when uploading PGZ files.
Removed the Wingdings font from the CPU Window.
Fixed the cursor keys for PS/2 keyboard with scan codes 2.

release-0.7.0.15

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Release 0.7.0.15

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Fixed issues with TileEditor not writing to the tileset address.
Fixed asset loader issues with palettes in F256 mode.
Added second joystick - now A and B are available from menu.
Fixed issue with virtual joystick not accepting multiple buttons/key states.
Fixed issue with CPU window breaking for incorrect IRQ.
Second attempt at fixing BCD subtractions.  The carry flag wasn't correct before.

release-0.7.0.14

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Release 0.7.0.14

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Added loading of 16x16 and 8x8 sprites in asset loader.
Fixed a bug with sprites not shown when posY >= height - spriteSize or posX >= width - spriteSize.
Fixed issue with WindowX and large tiles.  Also fixed the off by 1 issue with small tiles.
When resetting the machine, reset the tilestride...
Fixed SBC (substraction) bug when in decimal mode and the subtrahend is larger than the minuend (difference is negative).
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