This godot project is a hexagonal tile map game prototype
- Procedural hex tile map generation of different terrains
- Automatic assignment of terrain and resources such as food and productions
- Clicking hex tile and displaying terrain details.
- Will conclude this part after more files added
- Godot 4.4.1 + C#
- Signals are used to decouple logic across UI and Map
- Clone the folder and open in Godot
- Build and Run the main scene
Feel free to open an issue for any suggestions or bugs.