8000 TobiasWehrum (Tobias Wehrum) / Starred · GitHub
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Clears TextMeshPro dynamic font data whenever Unity tries to save font asset to disk. This data is binary and generative so there is no need to store it on disk.

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Expanded Math Functionality for Unity

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FAST FullStack React with TypeScript starter kit.

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Make a lambda calculus.

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PlayCanvas CoffeeScript 2/Babel/ES6/WebPack template

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PlayCanvas Babel/ES6/WebPack template

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A set of common tools used by most of my other unity repositories

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Steam Audio

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Special Effects with Skinned Mesh in Unity

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ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

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Unity support for both ReSharper and Rider

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