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Shadows Public
A sample app that demonstrates several techniques for rendering real-time shadow maps
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DXRPathTracer Public
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
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DeferredTexturing Public
A rendering sample that demonstrates bindless deferred texturing using D3D12
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HLSL_2021_ST Public
Forked from MattSutherlin/HLSL_ST3HLSL 2021 syntax highlighting for Sublime Text
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BakingLab Public
A D3D11 application for experimenting with Spherical Gaussian lightmaps
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MemPoolTest Public
Performance and bandwidth tester for D3D12 memory pools
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sdk-api Public
Forked from MicrosoftDocs/sdk-apiPublic contributions for win32 API documentation
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DX11Samples Public
This repo contains older DX11-era samples that were previously hosted on CodePlex
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paperbug Public
Forked from jeremyong/paperbugAn indexed compendium of graphics programming papers, articles, blog posts, presentations, and more
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GDC2019_Public Public
Public repository for my GDC 2019 presentation "Breaking Down Barriers"
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OverlappedExecution Public
A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls
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SpecularAA Public
A demo of various normal map filtering techniques for reducing specular aliasing
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