Inspired by Grafika, Camera2 Sample, Kotlinconf-Spinner, Filtered Shader
Multiplatform camera rendering in Android, iOS by using OpenGL ES
- Rendering Camera Graphics Buffer with OpenGL ES, EGL
- Get Camera Buffer from Camera2 Api
- Get Surface from SurfaceView to render OpenGL ES content
- Rendering Camera Graphics Buffer with OpenGL ES, EAGL (Metal later)
- Get Camera Buffer from AVCaptureDevice
- Use GLKView to render OpenGL ES content
- Camera Preview in Android, iOS
- Commonize Rendering Code
- Filtering Camera Preview
- Recording Camera