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  • UnityNotes Public

    Forked from Sauske/UnityNotes

    This is Unity Notes

    C# Updated Aug 24, 2024
  • SunnyUI Public

    Forked from yhuse/SunnyUI

    SunnyUI.Net, 基于.Net 4.0+、.Net 6 框架的 C# WinForm 开源控件库、工具类库、扩展类库、多页面开发框架。

    C# GNU General Public License v3.0 Updated Aug 17, 2024
  • A wonderful list of Game Development resources.

    Apache License 2.0 Updated Aug 15, 2024
  • GameDev Public

    Forked from crazyshader/GameDev

    # Unity游戏开发资源

    Updated Jul 29, 2024
  • ioGame Public

    Forked from iohao/ioGame

    无锁异步化、事件驱动架构设计的 java netty 网络编程框架; 轻量级,无需依赖任何第三方中间件或数据库就能支持集群、分布式; 适用于网络游戏服务器、物联网、内部系统及各种需要长连接的场景; 通过 ioGame 你可以很容易的搭建出一个集群无中心节点、集群自动化、分布式的网络服务器;FXGL、Unity、UE、Cocos Creator、Godot、Netty、Protobuf、web…

    Java GNU Affero General Public License v3.0 Updated Jul 14, 2024
  • luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.

    C# MIT License Updated Jul 12, 2024
  • CrazyCar Public

    Forked from TastSong/CrazyCar

    网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。

    C# MIT License Updated Jul 11, 2024
  • 简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......

    C# Apache License 2.0 Updated Apr 14, 2024
  • A rule based addressable asset importer

    C# MIT License Updated Feb 24, 2024
  • 🐳 The Best Unity WebSocket Plugin for All Platforms.

    C# MIT License Updated Jan 10, 2024
  • Entitas Public

    Forked from sschmid/Entitas

    Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

    C# MIT License Updated Dec 30, 2023
  • Visual Effect Graph - Samples Project

    C# Other Updated Nov 10, 2023
  • Dynamic scrollView based on UGUI

    C# MIT License Updated Oct 25, 2022
  • JavaScript MIT License Updated Jul 13, 2022
  • Unity HTFramework, a rapid development framework of client to the unity.

    C# MIT License Updated Jun 21, 2022
  • 1. 基于索引计数与对象绑定的AssetBundle加载管理简易框架。(参考: tangzx/ABSystem思路) 2. 集成导表工具框架 3. 集成资源热更以及版本强更框架

    C# Updated Jun 16, 2022
  • StarForce Public

    C# MIT License Updated Apr 6, 2022
  • SkynetMMO Public

    Forked from liuhaopen/SkynetMMO

    a skynet implementation of MMO, server side of UnityMMO

    Lua MIT License Updated Jul 1, 2021
  • UnityMMO Public

    Forked from liuhaopen/UnityMMO

    an unity mmo demo, base on ecs(game play), xlua(ui)

    Lua MIT License Updated Jul 1, 2021
  • Nice-TS Public

    Forked from Justin-sky/Nice-TS

    基于puerts的Unity游戏框架,集成fairygui,protobufjs并采用addressables管理资源

    C# Updated Apr 21, 2021
  • 我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统

    C# Updated Oct 13, 2020
  • Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类

    C++ Updated Oct 12, 2020
  • 🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

    C# Updated Feb 6, 2020
  • https://github.com/DavidSheh/CommonChineseCharacter.git

    1 Updated May 18, 2019
  • C# MIT License Updated Dec 13, 2018
  • XSLT Updated Dec 11, 2018
  • ProtoDemo Public

    proto协议demo

    XSLT Updated Dec 11, 2018
  • C# 1 Other Updated Dec 10, 2018
  • Updated Dec 10, 2018
  • unity帧同步游戏极简框架-服务器

    C# MIT License Updated Sep 1, 2018
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