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Updated snapshot to 1.2.4
* Up to 20% faster decoding
* Added support for integer attributes to our Javascript Encoder
* Fixed issues with THREE.DracoLoader not releasing memory associated
with the Draco module
* OBJ decoder can now be used to parse pure point clouds
* Added Unity plugins to support runtime loading and design-time
importing of encoded Draco files
Update Draco to 1.2.1
* Javascript and WebAssembly decoder size reduced by 35%
* Added specialized Javascript and Webassembly decoders for GLTF (size
reduction about 50% compared to the previous version)
Updated Draco to 1.2.0
Improved compression for smaller meshes
Enhancements for upcoming Draco glTF2.0 extension
Fixed Android build issues
New, easier to use DRACOLoader.js
Updated Draco to 1.1.0
The latest version of Draco brings a number of new compression
enhancements for even smaller models:
- Improved compression
- Up to 40% better compression of normals
- Up to 5% better compression for models with multiple attributes
- Faster decode speeds
- 30% faster decoding for models with multiple attributes for lower compression levels 4 and below
- Note: Decreases compression by 10%.
- Encoding of metadata to .obj (e.g. Draco can preserve material or sub-object names)
- Security fixes