Tags: Suelvys/CustomPlayerModels
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0.6.15a Added /cpmclient command Subcommands: - profile <name>: open the social settings menu for player - safety: opens the safety settings - animate <animation> [value]: play animation - set_model <model file>: change your model - reset_model: remove your selected model Added Safe Fall Distance Scaling (1.20.5+) Added attack speed attribute scaling Editor QoL: - Added Export UV Map under Edit/Tools - Editable display names for roots - Improved part highlights - Set Part Name Color - Multi-select parts with animation editor Updated Spanish and Chinese translations (tom5454#563, tom5454#559) Translatable wiki pages 24w10a port Fixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases. Fixed value layer default value showing negative (Closes tom5454#553) Fixed model elements getting stuck inside the animation system after delete (Closes tom5454#536) Fixed scaling staying stuck on model disable/switch (Closes tom5454#546) Fixed first person hand rotations not wrapping around correctly (Closes tom5454#574) Fixed initial part pose not copying over (Closes tom5454#575) Fixed fill UV not working with per-face uv Fixed parts tree scrolling to the bottom in some cases Web: Fixed Fill UV not working
0.6.14a Experimental export option: New export format in Beta: - Removed cube size limits (Closes tom5454#269, Closes tom5454#231) - Removed animation length limit (Closes tom5454#108) - Fixed visible and color animations not working correctly (Closes tom5454#323, Closes tom5454#339, Closes tom5454#280) Ported to 1.20.4 Pehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4 Vanilla scaling support on 1.20.5 (23w51b) Scaling changes: (Closes tom5454#452) - Added the ability to set scaling method: - Use /cpm scaling <type> method [player] <attribute/pehkui/disable/default/...> - Disabling the scaling methods acts like if the scaling mod isn't installed - Added /cpm scaling reset <player> - Relogging isn't required anymore, changes apply immediately - Added attribute based scaling (doesn't require pehkui, works on 1.12 and older and bukkit) - See the new Scaling wiki page Added the option to hide in-game warning messages in chat (Closes tom5454#534) Added Crawling animation (Closes tom5454#437) Updated Spanish and Chinese translations (tom5454#526, tom5454#532) Added Russian translation (Closes tom5454#535) Fixed head yaw animations breaking in boats (Closes tom5454#527) Fixed head pitch not displaying correctly in the editor Fixed model selector not working when not in-game Fixed setup/finish animation selector dropdown not showing in the right place Fixed color picker spinners going out of bounds Fixed non layer controlled gestures not working in the gestures gui Fixed sodium crash with skulls on 1.20.2 (Closes tom5454#538) Fixed jump height not working on 1.20+ Fixed animated textures not showing in models menu and web viewer Fixed setup and finish animations breaking when the model is shown multiple times (Closes tom5454#539) Fixed part tree scrolling to the bottom when clicking on nothing/Root (Closes tom5454#530) Fixed sneaking animation playing a tick ahead (Closes tom5454#151) Fixed UVs can't be selected or moved when out of image bounds Blockbench plugin: Fixed view in embedded editor not working
0.6.13a Updated translations (tom5454#498, tom5454#499) Updated ViveCraft support to 1.1.0 Made Model Properties into a separate gui Added a button to convert a template project to a normal one NeoForge 1.20.2 port Pehkui support on 1.20.2 Fabric Fixed tag editor crash with circular tags (Closes tom5454#497) Fixed version check holding up all network actions on malformed version check file Fixed networking bug on 1.20.2 (Closes tom5454#504) Fixed CTing visible breaking in the editor Fixed Head Yaw and Pitch animations rotating the head with Play vanilla animations off Fixed iris and ad astra crashing (Closes tom5454#506) Fixed Head Yaw locking to one direction with quick movements (Closes tom5454#502) Fixed rounding in spinners failing in rare cases and showing an error popup Fixed 1.19.3 fabric not loading (Closes tom5454#518) Fixed 1.19.0 fabric not loading Fixed a potential command execution vulnerability with native file choosers on Linux and malicious resource packs Fixed gestures and layers stop working with too many layers (Closes tom5454#503) Fixed gesture data desync after model reload (Closes tom5454#522) Fixed social settings not showing the correct model if the other player is too far away
0.6.12 1.20.2 port Updated Chinese and Spanish translation (tom5454#490, tom5454#495) Tag Editor beta - Create model specific item, block, entity or biome tags - Only available through OSC (for now) Editor QoL: - Added draggable Popup windows - Health, Hunger, Air animations show the current value - The `(2)` counts up on duplicate (Closes tom5454#491) - Improved editor icons (Closes tom5454#485), and various other gui improvements - Added lock part keybind - Added paste part data to all frames - Added display toggle: show outlines - Added find element keybind - Added mouse wheel scroll sensitivity to keybind options Added reset value layer keybind (CTRL+keybind will reset all) Fixed gizmo breaking when dragging outside of the 3d area Fixed spyglass item not rendering in the correct place in the editor Fixed some buttons missing translations Fixed Open Recent not updating in some cases Fixed head rotation animations not showing in the editor Fixed animation editor shows frame 0 in the first frame Fixed part locking not saving on roots OSC: - Fixed value layers not outputting - Fixed log spam with certain gestures
0.6.11a Updated Spanish base translations (tom5454#481) Updated Simplified Chinese translation (tom5454#482) Added a warning message when connecting to offline servers Editor QoL: - Added a warning if animated texture regions overlap - Added part locking - Added 'Copy Transform from original' quick action when duplicating Added animations: - Using brush animations - Head rotation animations Added biome and entity tags system - Only available through OSC for now Ported to 1.20.2 Pre Release 2 Fixed crash with Cosmetic Armor fabric Fixed player heads with Optifine on 1.19.4 and 1.20 Fixed armor on 1.20 Optifine Fixed glow not working in first person with Iris (Closes tom5454#473) Fixed skulls not showing glow layers with Iris Fixed crash on fabric 1.16 and older (Closes tom5454#472) Fixed export crash (Closes tom5454#483) Fixed editor ui not updating correctly in some cases (Closes tom5454#476) Fixed paste showing incorrect error messages Fixed editor now shows the correct error message on corrupted install Fixed armor root duplications not loading in the editor (Closes tom5454#479) Fixed more than 255 animations breaking when exporting
0.6.9 Added Reverse Animation frames button Added /cpm detect command (Closes tom5454#450) Added the ability to bind quick access key with Right Click (Closes tom5454#334) Fixed UV boxes not rendering in 1.20 (Closes tom5454#436) Fixed property menu crashing if value layer is added (Closes tom5454#438) Fixed crash and visual bugs with some other mods on Forge (Closes tom5454#372) Fixed closing in editor chat closes the Editor on 1.19+ Fixed z-fighting issues in the editor on 1.20 Fixed commands not working on 1.20 Fixed commands not working without a specified player Fixed animation restarting when clicking the on the model (Closes tom5454#446) Fixed /cpm commands not failing correctly Web: Added paste site support (Closes tom5454#370) Fixed wiki reader not loading images Blockbench: Animation importer beta Added visible and color filter animations to Blockbech Fixed extrude not displaying correctly in Blockbench FBXTool: Convert CPM projects to .GLTF rigged models
0.6.8 Ported to 1.20 Added new animation: Invisible Added new effect: Glowing parts rendering when invisible (disabled on vanilla servers, configurable on CPM servers) Updated Simplified Chinese translation (tom5454#413) Fixed models not rendering correctly when invisible (Closes tom5454#405) Fixed crash on 1.20-pre6 (Closes tom5454#420) Fixed some issues with ingame chat in CPM guis Fixed test in-game blank screen (Closes tom5454#415) Fixed CPM not working in Yarn Dev environments (Closes tom5454#422) Fixed dedicated server crash in Forge Dev environments (tom5454#419) Fixed Per-Face UV rendering deleted faces from 0, 0 Fixed rotations not rolling over with some actions Fixed cape copy transform not working Fixed copy transform button changing texture mode Fixed first person hand rotation not working (Closes tom5454#428) OSC: Output layer states and active pose
CPM 0.6.7 Added jump height, projectile damage, explosion damage scaling Added health, hunger, air animations Added Using Container animation Added fix additive quick action Added scaling support for 1.10.2 and 1.12.2 using Chiseled Me or ArtemisLib Backport to 1.14.4, 1.15.2 Code cleanup on 1.16.5, 1.17.1 Fixed fabric version not cleaning up on logout Fixed vivecraft crash on 1.16 OSC: Added support for the new options in CPM 0.6.7 BB: Added Layer Controlled, Command Activated, Button Order, Priority, Layer Group and Layer Default options to animation editor Fixed negative rotations not converting correctly Fixed CPM/Add Parts rotations messed up
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