Stars
Tony Hawk's Underground Source Code
A portable memory allocator designed to minimize external fragmentation as much as possible.
An easy-to-use implementation of Hierarchical Task Networks.
An easy-to-use implementation of Goal-Oriented Action Planning.
Basic implementation of a Hierarchical Task Network (HTN) as a Unity minigame. The player races against the AI to collect items while avoiding enemies.
Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).
Massgate is the online backend server for the Massive Entertainment game World in Conflict, and is now open-source to make it possible for anyone to host their own Massgate server.
Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003
One stop solution for all Vulkan samples
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
A CLI/GUI tool to create, read, and write several pack file formats.
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
colbyshores / powerslave_ex
Forked from nullgemm/powerslave_exPowerslave EX is a unofficial recreation of Lobotomy Software’s obscured FPS game, Powerslave (also known as Exhumed in the UK)
3D-Graphics-Rendering-Cookbook, Second Edition
historicalsource / thug
Forked from thug1src/thugTony Hawk's Underground
single header C(99) library to implement client-server network code for games
Sample code for frame timing control
Beginner learning materials on how to reverse engineer video games
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Bitwise is an educational project where we create the software/hardware stack for a computer from scratch.